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KF2-Dev-Scripts/GameFramework/Classes/SeqEvent_MobileSwipe.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_MobileSwipe extends SeqEvent_MobileRawInput
native;
cpptext
{
/**
* Handle a touch event coming from the device.
*
* @param Originator is a reference to the PC that caused the input
* @param Handle the id of the touch
* @param Type What type of event is this
* @param TouchpadIndex The touchpad this touch came from
* @param TouchLocation Where the touch occurred
* @param DeviceTimestamp Input event timestamp from the device
*/
void InputTouch(APlayerController* Originator, UINT Handle, UINT TouchpadIndex, BYTE Type, FVector2D TouchLocation, DOUBLE DeviceTimestamp);
}
/** How much tolerance should we give the weak axis in order to consider it a swipe */
var (swipe) float Tolerance;
/** How far does the touch need to travel in order to be consider a swipe */
var (swipe) float MinDistance;
var vector2D InitialTouch;
/** A list of actors that were passed over when the swipe occured */
var (Results) array<actor> TouchedActors;
/** How far should this object track out to hit something */
var(mobile) float TraceDistance;
defaultproperties
{
ObjName="Mobile Simple Swipes"
ObjCategory="Input"
MaxTriggerCount=0
TraceDistance=20480
Tolerance=100.0
MinDistance=5.0
OutputLinks.Empty
OutputLinks(0)=(LinkDesc="Swipe Left")
OutputLinks(1)=(LinkDesc="Swipe Right")
OutputLinks(2)=(LinkDesc="Swipe Up")
OutputLinks(3)=(LinkDesc="Swipe Down")
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Touched Actors List",bWriteable=true)
}