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KF2-Dev-Scripts/Engine/Classes/SoundNodeModulator.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Defines a random volume and pitch modification when a sound starts
*/
class SoundNodeModulator extends SoundNode
native( Sound )
hidecategories( Object )
editinlinenew;
var( Modulation ) float PitchMin<ToolTip=The lower bound of pitch (1.0 is no change)>;
var( Modulation ) float PitchMax<ToolTip=The upper bound of pitch (1.0 is no change)>;
var( Modulation ) float VolumeMin<ToolTip=The lower bound of volume (1.0 is no change)>;
var( Modulation ) float VolumeMax<ToolTip=The upper bound of volume (1.0 is no change)>;
var deprecated rawdistributionfloat PitchModulation;
var deprecated rawdistributionfloat VolumeModulation;
defaultproperties
{
PitchMin=0.95
PitchMax=1.05
VolumeMin=0.95
VolumeMax=1.05
// deprecated defaults
Begin Object Class=DistributionFloatUniform Name=DistributionPitch
Min=0.95
Max=1.05
End Object
PitchModulation=(Distribution=DistributionPitch)
Begin Object Class=DistributionFloatUniform Name=DistributionVolume
Min=0.95
Max=1.05
End Object
VolumeModulation=(Distribution=DistributionVolume)
}