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KF2-Dev-Scripts/Engine/Classes/SeqAct_SetMesh.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_SetMesh extends SequenceAction
native(Sequence);
enum EMeshType
{
MeshType_StaticMesh,
MeshType_SkeletalMesh,
};
/** New SkeletalMesh to use for the target actor */
var() SkeletalMesh NewSkeletalMesh;
/** New StaticMesh to use for the target actor */
var() StaticMesh NewStaticMesh;
/** Type of mesh to set */
var() EMeshType MeshType;
/** if True then the mesh will be treated as if it is movable */
var() bool bIsAllowedToMove;
/** if True then any decals attached to the previous mesh will be reattached to the new mesh */
var() bool bAllowDecalsToReattach;
defaultproperties
{
ObjName="Set Mesh"
ObjCategory="Actor"
}