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KF2-Dev-Scripts/Engine/Classes/SeqAct_SetActiveAnimChild.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_SetActiveAnimChild extends SequenceAction
native(Sequence);
/** Node name in the AnimTree - the node should always be active **/
var() name NodeName;
/** start with 1-N **/
var() int ChildIndex;
/** float blend time **/
var() float BlendTime;
cpptext
{
virtual void Activated();
}
defaultproperties
{
ObjName="Set Active Anim Child"
ObjCategory="Anim"
InputLinks(0)=(LinkDesc="Activate")
BlendTime = 0.25
}