15 lines
305 B
Ucode
15 lines
305 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_GiveInventory extends SequenceAction;
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var() array<class<Inventory> > InventoryList;
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var() bool bClearExisting;
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var() bool bForceReplace;
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defaultproperties
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{
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ObjName="Give Inventory"
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ObjCategory="Pawn"
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}
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