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KF2-Dev-Scripts/Engine/Classes/ParticleModuleVelocity.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleVelocity extends ParticleModuleVelocityBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The velocity to apply to a particle when it is spawned.
* Value is retrieved using the EmitterTime of the emitter.
*/
var(Velocity) rawdistributionvector StartVelocity;
/**
* The velocity to apply to a particle along its radial direction.
* Direction is determined by subtracting the location of the emitter from the particle location at spawn.
* Value is retrieved using the EmitterTime of the emitter.
*/
var(Velocity) rawdistributionfloat StartVelocityRadial;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
/**
* Extended version of spawn, allows for using a random stream for distribution value retrieval
*
* @param Owner The particle emitter instance that is spawning
* @param Offset The offset to the modules payload data
* @param SpawnTime The time of the spawn
* @param InRandomStream The random stream to use for retrieving random values
*/
void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream);
}
defaultproperties
{
bSpawnModule=true
Begin Object Class=DistributionVectorUniform Name=DistributionStartVelocity
End Object
StartVelocity=(Distribution=DistributionStartVelocity)
Begin Object Class=DistributionFloatUniform Name=DistributionStartVelocityRadial
End Object
StartVelocityRadial=(Distribution=DistributionStartVelocityRadial)
}