64 lines
2.0 KiB
Ucode
64 lines
2.0 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class ParticleModuleMeshRotationRateOverLife extends ParticleModuleRotationRateBase
|
||
|
native(Particle)
|
||
|
editinlinenew
|
||
|
hidecategories(Object);
|
||
|
|
||
|
/**
|
||
|
* The rotation rate desired.
|
||
|
* The value is retrieved using the RelativeTime of the particle.
|
||
|
*/
|
||
|
var(Rotation) rawdistributionvector RotRate;
|
||
|
|
||
|
/**
|
||
|
* If TRUE, scale the current rotation rate by the value retrieved.
|
||
|
* Otherwise, set the rotation rate to the value retrieved.
|
||
|
*/
|
||
|
var(Rotation) bool bScaleRotRate;
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
/**
|
||
|
* Called during the spawning of a particle.
|
||
|
*
|
||
|
* @param Owner The emitter instance that owns the particle.
|
||
|
* @param Offset The offset into the particle payload for this module.
|
||
|
* @param SpawnTime The spawn time of the particle.
|
||
|
*/
|
||
|
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
|
||
|
/**
|
||
|
* Called during the spawning of particles in the emitter instance.
|
||
|
*
|
||
|
* @param Owner The emitter instance that owns the particle.
|
||
|
* @param Offset The offset into the particle payload for this module.
|
||
|
* @param DeltaTime The time slice for this update.
|
||
|
*/
|
||
|
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
|
||
|
|
||
|
/**
|
||
|
* Called when the module is created, this function allows for setting values that make
|
||
|
* sense for the type of emitter they are being used in.
|
||
|
*
|
||
|
* @param Owner The UParticleEmitter that the module is being added to.
|
||
|
*/
|
||
|
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
|
||
|
|
||
|
/**
|
||
|
* Return TRUE if this module impacts rotation of Mesh emitters
|
||
|
* @return UBOOL TRUE if the module impacts mesh emitter rotation
|
||
|
*/
|
||
|
virtual UBOOL TouchesMeshRotation() const { return TRUE; }
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
bSpawnModule=true
|
||
|
bUpdateModule=true
|
||
|
|
||
|
Begin Object Class=DistributionVectorConstantCurve Name=DistributionRotRate
|
||
|
End Object
|
||
|
RotRate=(Distribution=DistributionRotRate)
|
||
|
}
|