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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionDepthOfFieldFunction.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionDepthOfFieldFunction extends MaterialExpression
native(Material);
enum EDepthOfFieldFunctionValue
{
TDOF_NearAndFarMask, // 0:in Focus .. 1:Near or Far
TDOF_NearMask, // 0:in Focus or Far .. 1:Near
TDOF_FarMask // 0:in Focus or Near .. 1:Far
};
/** Determines the mapping place to use on the terrain. */
var() EDepthOfFieldFunctionValue FunctionValue;
/** usually nothing or PixelDepth */
var ExpressionInput Depth;
cpptext
{
/**
* Compile this expression with the given compiler.
*
* @return INT The code index for this expression.
*/
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
/**
* Returns the text to display on the material expression (in the material editor).
*
* @return FString The text to display.
*/
virtual FString GetCaption() const;
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
}
defaultproperties
{
MenuCategories(0)="Utility"
}