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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionAntialiasedTextureMask.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionAntialiasedTextureMask extends MaterialExpressionTextureSampleParameter2D
native(Material);
var() float Threshold <UIMin=0.0 | UIMax=1.0 | ClampMin=0.0 | ClampMax=1.0>;
var() enum ETextureColorChannel
{
TCC_Red,
TCC_Green,
TCC_Blue,
TCC_Alpha
} Channel;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
virtual UBOOL TextureIsValid( UTexture* InTexture );
virtual const TCHAR* GetRequirements();
virtual void SetDefaultTexture();
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
}
defaultproperties
{
Texture=Texture2D'EngineResources.DefaultTexture'
MenuCategories(0)="HighLevel"
Threshold=0.5
ParameterName="None"
Channel=TCC_Alpha
Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0)
}