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KF2-Dev-Scripts/Engine/Classes/LandscapeInfo.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class LandscapeInfo extends Object
native(Terrain);
/** Landscape datas */
var const Guid LandscapeGuid;
var const native map{FName, struct FLandscapeLayerStruct*} LayerInfoMap;
var const native pointer DataInterface{struct FLandscapeDataInterface};
/** Map of the SectionBaseX/Y component offets (in heightmap space) to the component. Valid in editor only. */
var const native map{QWORD,class ULandscapeComponent*} XYtoComponentMap;
/** Map of the SectionBaseX/Y component offets (in heightmap space) to the collison components. Valid in editor only. */
var const native map{QWORD,class ULandscapeHeightfieldCollisionComponent*} XYtoCollisionComponentMap;
var const LandscapeProxy LandscapeProxy;
/** Structure storing Collision for LandscapeComponent Add */
struct native LandscapeAddCollision
{
var editoronly vector Corners[4];
structcpptext
{
FLandscapeAddCollision()
{
#if WITH_EDITORONLY_DATA
Corners[0] = Corners[1] = Corners[2] = Corners[3] = FVector(0.f, 0.f, 0.f);
#endif // WITH_EDITORONLY_DATA
}
}
};
/** Map of the SectionBaseX/Y component offets to the newly added collison components. Only available near valid LandscapeComponents. Valid in editor only. */
var const native map{QWORD,struct FLandscapeAddCollision} XYtoAddCollisionMap;
var const private native transient Set_Mirror Proxies{TSet<class ALandscapeProxy*>};
var const private native Set_Mirror SelectedComponents{TSet<class ULandscapeComponent*>};
var const private native Set_Mirror SelectedCollisionComponents{TSet<class ULandscapeHeightfieldCollisionComponent*>};
var const private native Set_Mirror SelectedRegionComponents{TSet<class ULandscapeComponent*>};
var const private native map{QWORD,FLOAT} SelectedRegion;
var editoronly string HeightmapFilePath;
var editoronly transient bool bIsValid;
cpptext
{
void GetSharedProperties(ALandscapeProxy* Landscape);
#if WITH_EDITOR
virtual void PreSave();
virtual void PostEditUndo();
struct FLandscapeDataInterface* GetDataInterface();
void GetComponentsInRegion(INT X1, INT Y1, INT X2, INT Y2, TSet<ULandscapeComponent*>& OutComponents);
UBOOL GetLandscapeExtent(INT& MinX, INT& MinY, INT& MaxX, INT& MaxY);
void Export(TArray<FName>& Layernames, TArray<FString>& Filenames);
UBOOL ReimportHeightmap(INT DataSize, const WORD* Data);
UBOOL ReimportLayermap(FName LayerName, TArray<BYTE>& Data);
ALandscape* ChangeComponentSetting(INT VertsX, INT VertsY, INT InNumSubsections, INT InSubsectionSizeQuads);
UBOOL GetSelectedExtent(INT& MinX, INT& MinY, INT& MaxX, INT& MaxY);
FVector GetLandscapeCenterPos(FLOAT& LengthZ, INT MinX = MAXINT, INT MinY = MAXINT, INT MaxX = MININT, INT MaxY = MININT);
UBOOL IsValidPosition(INT X, INT Y);
void DeleteLayer(FName LayerName);
void UpdateDebugColorMaterial();
// Used by all selection tool...
void UpdateSelectedComponents(TSet<class ULandscapeComponent*>& NewComponents, UBOOL bIsComponentwise = TRUE);
// Sort selected components based on location
void SortSelectedComponents();
void ClearSelectedRegion(UBOOL bIsComponentwise = TRUE);
// Update Collision object for add LandscapeComponent tool
void UpdateAllAddCollisions();
void UpdateAddCollision(QWORD LandscapeKey, UBOOL bForceUpdate = FALSE);
// Update LayerInfoMap
UBOOL UpdateLayerInfoMap(ALandscapeProxy* Proxy = NULL, UBOOL bInvalidate = FALSE);
void UpdateLODBias(FLOAT Threshold);
void CheckValidate();
#endif
// UObject interface
virtual void Serialize(FArchive& Ar);
virtual void BeginDestroy();
virtual void PostLoad();
}
defaultproperties
{
bIsValid = FALSE
}