109 lines
3.4 KiB
Ucode
109 lines
3.4 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class FaceFXAsset extends Object
|
||
|
hidecategories(Object)
|
||
|
native;
|
||
|
|
||
|
/**
|
||
|
* Default skeletal mesh to use when previewing this FaceFXAsset etc.
|
||
|
* Is the one that was used as the basis for creating this Asset.
|
||
|
*/
|
||
|
var const editoronly SkeletalMesh DefaultSkelMesh;
|
||
|
|
||
|
/** Internal use. FaceFX representation of this asset. */
|
||
|
var const native pointer FaceFXActor;
|
||
|
/**
|
||
|
* Internal use. Raw bytes of the FaceFX Actor for this asset.
|
||
|
* This only stays loaded in the editor.
|
||
|
*/
|
||
|
var const native array<byte> RawFaceFXActorBytes;
|
||
|
/**
|
||
|
* Internal use. Raw bytes of the FaceFX Studio session for this asset.
|
||
|
* This only stays loaded in the editor.
|
||
|
*/
|
||
|
var const native array<byte> RawFaceFXSessionBytes;
|
||
|
|
||
|
/**
|
||
|
* MorphTargetSets used when previewing this FaceFXAsset in FaceFX Studio.
|
||
|
* Note that these are only valid in the editor.
|
||
|
*/
|
||
|
var() editoronly array<MorphTargetSet> PreviewMorphSets;
|
||
|
|
||
|
/**
|
||
|
* Array of currently mounted FaceFXAnimSets.
|
||
|
* We only track this if GIsEditor!
|
||
|
*/
|
||
|
var transient array<FaceFXAnimSet> MountedFaceFXAnimSets;
|
||
|
|
||
|
/**
|
||
|
* Array of SoundCue objects that the FaceFXAsset references.
|
||
|
*/
|
||
|
var editoronly notforconsole array<SoundCue> ReferencedSoundCues;
|
||
|
|
||
|
// WWISEMODIF_START
|
||
|
/**
|
||
|
* Array of AkEvent objects that the FaceFXAsset references.
|
||
|
*/
|
||
|
var editoronly notforconsole array<AkEvent> ReferencedAkEvents;
|
||
|
// WWISEMODIF_END
|
||
|
|
||
|
/**
|
||
|
* Internal use. The number of errors generated during load.
|
||
|
*/
|
||
|
var int NumLoadErrors;
|
||
|
|
||
|
/**
|
||
|
* Mounts the specified FaceFXAnimSet into this FaceFXAsset.
|
||
|
*/
|
||
|
native final function MountFaceFXAnimSet( FaceFXAnimSet AnimSet );
|
||
|
|
||
|
/**
|
||
|
* Internal use. Unmounts the specified FaceFXAnimSet from this FaceFXAsset.
|
||
|
*/
|
||
|
native final function UnmountFaceFXAnimSet( FaceFXAnimSet AnimSet );
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
/** Creates a new FaceFX Actor for this FaceFX Asset. This is only called from within the editor. */
|
||
|
void CreateFxActor( class USkeletalMesh* SkelMesh );
|
||
|
|
||
|
/**
|
||
|
* Get list of FaceFX animations in this Asset. Names are in the form GroupName.AnimName.
|
||
|
* @param bExcludeMountedGroups If true, do not show animations that are in separate FaceFXAnimSets currently mounted to the Asset.
|
||
|
*/
|
||
|
void GetSequenceNames(UBOOL bExcludeMountedGroups, TArray<FString>& OutNames);
|
||
|
|
||
|
#if WITH_FACEFX
|
||
|
/** Returns the internal FaceFX representation of this FaceFX Asset. */
|
||
|
class OC3Ent::Face::FxActor* GetFxActor( void );
|
||
|
#endif
|
||
|
|
||
|
/** Fixes up the ReferencedSoundCue stuff. */
|
||
|
void FixupReferencedSoundCues();
|
||
|
|
||
|
// UObject interface.
|
||
|
|
||
|
/**
|
||
|
* Returns a one line description of an object for viewing in the thumbnail view of the generic browser
|
||
|
*/
|
||
|
virtual FString GetDesc();
|
||
|
virtual void PostLoad();
|
||
|
virtual void FinishDestroy();
|
||
|
virtual void Serialize(FArchive& Ar);
|
||
|
|
||
|
/**
|
||
|
* Returns the size of the object/ resource for display to artists/ LDs in the Editor.
|
||
|
*
|
||
|
* @return size of resource as to be displayed to artists/ LDs in the Editor.
|
||
|
*/
|
||
|
INT GetResourceSize();
|
||
|
|
||
|
/**
|
||
|
* Used by various commandlets to purge editor only and platform-specific data from various objects
|
||
|
*
|
||
|
* @param PlatformsToKeep Platforms for which to keep platform-specific data
|
||
|
* @param bStripLargeEditorData If TRUE, data used in the editor, but large enough to bloat download sizes, will be removed
|
||
|
*/
|
||
|
virtual void StripData(UE3::EPlatformType PlatformsToKeep, UBOOL bStripLargeEditorData);
|
||
|
}
|