122 lines
3.9 KiB
Ucode
122 lines
3.9 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class DistributionVectorUniform extends DistributionVector
|
||
|
native
|
||
|
collapsecategories
|
||
|
hidecategories(Object)
|
||
|
editinlinenew;
|
||
|
|
||
|
/** Upper end of vector magnitude range. */
|
||
|
var() vector Max;
|
||
|
/** Lower end of vector magnitude range. */
|
||
|
var() vector Min;
|
||
|
|
||
|
/** If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently. */
|
||
|
var bool bLockAxes;
|
||
|
var() EDistributionVectorLockFlags LockedAxes;
|
||
|
var() EDistributionVectorMirrorFlags MirrorFlags[3];
|
||
|
var() bool bUseExtremes;
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual void PostLoad();
|
||
|
|
||
|
virtual FVector GetValue( FLOAT F = 0.f, UObject* Data = NULL, INT LastExtreme = 0, class FRandomStream* InRandomStream = NULL );
|
||
|
|
||
|
#if !CONSOLE
|
||
|
/**
|
||
|
* Return the operation used at runtime to calculate the final value
|
||
|
*/
|
||
|
virtual ERawDistributionOperation GetOperation();
|
||
|
|
||
|
/**
|
||
|
* Return the lock flags used at runtime to calculate the final value
|
||
|
*/
|
||
|
virtual ERawDistributionLockFlags GetLockFlags(INT InIndex)
|
||
|
{
|
||
|
if (InIndex != 0)
|
||
|
{
|
||
|
return RDL_None;
|
||
|
}
|
||
|
|
||
|
switch (LockedAxes)
|
||
|
{
|
||
|
case EDVLF_XY: return RDL_XY;
|
||
|
case EDVLF_XZ: return RDL_XZ;
|
||
|
case EDVLF_YZ: return RDL_YZ;
|
||
|
case EDVLF_XYZ: return RDL_XYZ;
|
||
|
}
|
||
|
return RDL_None;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Fill out an array of vectors and return the number of elements in the entry
|
||
|
*
|
||
|
* @param Time The time to evaluate the distribution
|
||
|
* @param Values An array of values to be filled out, guaranteed to be big enough for 2 vectors
|
||
|
* @return The number of elements (values) set in the array
|
||
|
*/
|
||
|
virtual DWORD InitializeRawEntry(FLOAT Time, FVector* Values);
|
||
|
#endif
|
||
|
|
||
|
/** These two functions will retrieve the Min/Max values respecting the Locked and Mirror flags. */
|
||
|
virtual FVector GetMinValue();
|
||
|
virtual FVector GetMaxValue();
|
||
|
|
||
|
// UObject interface
|
||
|
virtual void Serialize(FArchive& Ar);
|
||
|
|
||
|
// FCurveEdInterface interface
|
||
|
virtual INT GetNumKeys();
|
||
|
virtual INT GetNumSubCurves() const;
|
||
|
|
||
|
/**
|
||
|
* Provides the color for the sub-curve button that is present on the curve tab.
|
||
|
*
|
||
|
* @param SubCurveIndex The index of the sub-curve. Cannot be negative nor greater or equal to the number of sub-curves.
|
||
|
* @param bIsSubCurveHidden Is the curve hidden?
|
||
|
* @return The color associated to the given sub-curve index.
|
||
|
*/
|
||
|
virtual FColor GetSubCurveButtonColor(INT SubCurveIndex, UBOOL bIsSubCurveHidden) const;
|
||
|
|
||
|
virtual FLOAT GetKeyIn(INT KeyIndex);
|
||
|
virtual FLOAT GetKeyOut(INT SubIndex, INT KeyIndex);
|
||
|
|
||
|
/**
|
||
|
* Provides the color for the given key at the given sub-curve.
|
||
|
*
|
||
|
* @param SubIndex The index of the sub-curve
|
||
|
* @param KeyIndex The index of the key in the sub-curve
|
||
|
* @param[in] CurveColor The color of the curve
|
||
|
* @return The color that is associated the given key at the given sub-curve
|
||
|
*/
|
||
|
virtual FColor GetKeyColor(INT SubIndex, INT KeyIndex, const FColor& CurveColor);
|
||
|
|
||
|
virtual void GetInRange(FLOAT& MinIn, FLOAT& MaxIn);
|
||
|
virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut);
|
||
|
virtual BYTE GetKeyInterpMode(INT KeyIndex);
|
||
|
virtual void GetTangents(INT SubIndex, INT KeyIndex, FLOAT& ArriveTangent, FLOAT& LeaveTangent);
|
||
|
virtual FLOAT EvalSub(INT SubIndex, FLOAT InVal);
|
||
|
|
||
|
virtual INT CreateNewKey(FLOAT KeyIn);
|
||
|
virtual void DeleteKey(INT KeyIndex);
|
||
|
|
||
|
virtual INT SetKeyIn(INT KeyIndex, FLOAT NewInVal);
|
||
|
virtual void SetKeyOut(INT SubIndex, INT KeyIndex, FLOAT NewOutVal);
|
||
|
virtual void SetKeyInterpMode(INT KeyIndex, EInterpCurveMode NewMode);
|
||
|
virtual void SetTangents(INT SubIndex, INT KeyIndex, FLOAT ArriveTangent, FLOAT LeaveTangent);
|
||
|
|
||
|
// DistributionVector interface
|
||
|
virtual void GetRange(FVector& OutMin, FVector& OutMax);
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
MirrorFlags[0] = EDVMF_Different
|
||
|
MirrorFlags[1] = EDVMF_Different
|
||
|
MirrorFlags[2] = EDVMF_Different
|
||
|
|
||
|
bUseExtremes = false
|
||
|
}
|