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KF2-Dev-Scripts/Engine/Classes/AnimNotify.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimNotify extends Object
native(Anim)
abstract
editinlinenew
hidecategories(Object)
collapsecategories;
/** Color of Notify in editor */
var editoronly Color NotifyColor;
cpptext
{
// AnimNotify interface.
virtual void Notify( class UAnimNodeSequence* NodeSeq ) {}
virtual void NotifyTick( class UAnimNodeSequence* NodeSeq, FLOAT AnimCurrentTime, FLOAT AnimTimeStep, FLOAT InTotalDuration ) {}
virtual void NotifyEnd( class UAnimNodeSequence* NodeSeq, FLOAT AnimCurrentTime ) {}
virtual FString GetEditorComment()
{
return TEXT("");
}
virtual FColor GetEditorColor()
{
#if WITH_EDITORONLY_DATA
return NotifyColor;
#else
return FColor( 0 );
#endif // WITH_EDITORONLY_DATA
}
/**
* Called by the AnimSet viewer when the 'parent' FAnimNotifyEvent is edited.
*
* @param NodeSeq The AnimNodeSequence this notify is associated with.
* @param OwnerEvent The FAnimNotifyEvent that 'owns' this AnimNotify.
*/
virtual void AnimNotifyEventChanged(class UAnimNodeSequence* NodeSeq, FAnimNotifyEvent* OwnerEvent) {}
}
simulated function bool FindNextNotifyOfClass(AnimNodeSequence AnimSeqInstigator, class<AnimNotify> NotifyClass, out AnimNotifyEvent OutEvent)
{
local AnimSequence Seq;
local int i;
local bool bFoundThis;
if(AnimSeqInstigator.AnimSeq != None)
{
// we look through the notifies to find the end that corresponds to this start
Seq = AnimSeqInstigator.AnimSeq;
for(i=0; i<Seq.Notifies.length; i++)
{
// Found us - remember the time
if(Seq.Notifies[i].Notify == self)
{
bFoundThis = TRUE;
}
// First notify of desired class after this 'start'
if(bFoundThis && ClassIsChildOf(Seq.Notifies[i].Notify.Class, NotifyClass))
{
// Copy info from event
OutEvent = Seq.Notifies[i];
// and set bool
return TRUE;
}
}
}
return false;
}
defaultproperties
{
NotifyColor=(R=255,G=200,B=200,A=255)
}