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KF2-Dev-Scripts/Core/Classes/Subsystem.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
//=============================================================================
// Subsystem: The base class all subsystems. Subsystems usually
// correspond to large C++ classes. The benefit of defining a C++ class as
// a subsystem is that you can make some of its variables script-accessible,
// and you can make some of its properties automatically saveable as part
// of the configuration.
//
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Subsystem extends Object
abstract
native
transient
inherits(FExec);
cpptext
{
// USubsystem interface.
virtual void Tick( FLOAT DeltaTime )
{}
// FExec interface.
virtual UBOOL Exec( const TCHAR* Cmd, FOutputDevice& Ar ) { return 0; }
}
defaultproperties
{
}