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KF2-Dev-Scripts/AkAudio/Classes/InterpTrackAkRTPC.uc

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2020-12-13 15:01:13 +00:00
class InterpTrackAkRTPC extends InterpTrackFloatBase
native;
cpptext
{
// InterpTrack interface
virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode);
virtual void UpdateKeyframe(INT KeyIndex, UInterpTrackInst* TrInst);
virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst);
virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump);
/** Get the name of the class used to help out when adding tracks, keys, etc. in UnrealEd.
* @return String name of the helper class.*/
virtual const FString GetEdHelperClassName() const;
virtual class UMaterial* GetTrackIcon() const;
}
/** Name of game parameter */
var() string Param;
defaultproperties
{
TrackInstClass=class'AkAudio.InterpTrackInstAkRTPC'
TrackTitle="AkRTPC"
}