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KF2-Dev-Scripts/UDKBase/classes/UDKUIDataStore_MenuItems.uc

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2020-12-13 15:01:13 +00:00
/**
* Inherited version of the game resource datastore that has UT specific dataproviders.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKUIDataStore_MenuItems extends UIDataStore_GameResource
native
Config(Game);
var class<UDKUIDataProvider_MapInfo> MapInfoDataProviderClass;
cpptext
{
/**
* Finds or creates the UIResourceDataProvider instances referenced by ElementProviderTypes, and stores the result
* into the ListElementProvider map.
*/
virtual void InitializeListElementProviders();
protected:
/**
* Sorts the list of map and mutator data providers according to whether they're official or not, then alphabetically.
*/
void SortRelevantProviders();
public:
}
/** Array of enabled mutators, the available mutators list will not contain any of these mutators. */
var array<int> EnabledMutators;
/** Array of maps, the available maps list will not contain any of these maps. */
var array<int> MapCycle;
/** Priority listing of the weapons, index 0 being highest priority. */
var array<int> WeaponPriority;
/** finds all UIResourceDataProvider objects defined in all .ini files in the game's config directory
* static and script exposed to allow access to map/mutator/gametype/weapon lists outside of the menus
*/
native static final function GetAllResourceDataProviders(class<UDKUIResourceDataProvider> ProviderClass, out array<UDKUIResourceDataProvider> Providers);
/**
* Attempts to retrieve all providers with the specified provider field name.
*
* @param ProviderFieldName Name of the provider set to search for
* @param OutProviders A set of providers with the given name
*
* @return TRUE if the set was found, FALSE otherwise.
*/
native function bool GetProviderSet(name ProviderFieldName, out array<UDKUIResourceDataProvider> OutProviders);
/**
* Finds or creates the UIResourceDataProvider instances referenced by ElementProviderTypes, and stores the result
* into the ListElementProvider map.
* Script event called after C++ version has created base map
*/
event InitializeListElementProviders()
{
local array<UDKUIResourceDataProvider> WeaponProviders;
local UDKUIResourceDataProvider Provider;
local int WeaponIdx;
// Generate DropDownWeapons provider set
GetProviderSet('Weapons', WeaponProviders);
RemoveListElementProvidersKey('DropDownWeapons');
for( WeaponIdx=0; WeaponIdx<WeaponProviders.Length; WeaponIdx++ )
{
Provider = WeaponProviders[WeaponIdx];
if( Provider != None )
{
AddListElementProvidersKey('DropDownWeapons', Provider);
}
}
}
/**
* Remove key from ListElementProviders multimap
*/
native function RemoveListElementProvidersKey(Name KeyName);
/**
* Add to ListElementProviders multimap
*/
native function AddListElementProvidersKey(Name KeyName, UDKUIResourceDataProvider Provider);
DefaultProperties
{
Tag=UDKMenuItems
MapInfoDataProviderClass=class'UDKUIDataProvider_MapInfo'
}