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KF2-Dev-Scripts/UDKBase/classes/UDKSkelControl_SpinControl.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKSkelControl_SpinControl extends SkelControlSingleBone
native(Animation)
hidecategories(Adjustments,Translation,Rotation);
/** How fast is the core to spin at max health */
var(Spin) float DegreesPerSecond;
var(Spin) vector Axis;
cpptext
{
virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp);
}
defaultproperties
{
bApplyTranslation=false
bAddTranslation=false
bApplyRotation=true
bAddRotation=true
BoneRotationSpace=BCS_ActorSpace
DegreesPerSecond=180
}