60 lines
2.2 KiB
Ucode
60 lines
2.2 KiB
Ucode
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//=============================================================================
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// KFGFxPerksContainer_Header
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Author 10/1/2013
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//=============================================================================
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class KFGFxPerksContainer_Header extends KFGFxPerksContainer;
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var GFxObject PerkTextField, LevelTextField;
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var localized string PrestigeLevelString;
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var localized string ExperienceString;
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function Initialize( KFGFxObject_Menu NewParentMenu )
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{
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local KFPlayerController KFPC;
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super.Initialize( NewParentMenu );
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KFPC = KFPlayerController(GetPC());
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UpdatePerkHeader( KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass );
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}
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//@todo: change to grab data from PC.CurrentPerk
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function UpdatePerkHeader( class<KFPerk> PerkClass)
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{
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local GFxObject PerkDataProvider, PerkIconObject;
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local KFPlayerController KFPC;
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local int NextEXP, CurrentEXP;
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local float EXPPercent;
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local byte PerkLevel, PrestigeLevel;
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KFPC = KFPlayerController(GetPC());
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EXPPercent = KFPC.GetPerkLevelProgressPercentage(PerkClass, CurrentEXP, NextEXP);
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PerkLevel = KFPC.GetPerkLevelFromPerkList(PerkClass);
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PrestigeLevel = KFPC.GetPerkPrestigeLevelFromPerkList(PerkClass);
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PerkDataProvider = CreateObject( "Object" );
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PerkIconObject = CreateObject("Object");
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PerkIconObject.SetString("perkIcon", "img://"$PerkClass.static.GetPerkIconPath());
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PerkIconObject.SetString("prestigeIcon", PerkClass.static.GetPrestigeIconPath(PrestigeLevel));
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PerkDataProvider.SetObject("perkData", PerkIconObject);
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PerkDataProvider.SetString( "perkTitle", PerkClass.default.PerkName );
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PerkDataProvider.SetString( "perkLevel", LevelString@PerkLevel);
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PerkDataProvider.SetString("prestigeLevel", class'KFGFxMenu_Perks'.default.CurrentPrestigeLevelString @PrestigeLevel);
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PerkDataProvider.SetString( "xpString", CurrentEXP $"/" $NextEXP );
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PerkDataProvider.SetFloat( "xpPercent", EXPPercent / 100 );
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SetObject( "perkData", PerkDataProvider );
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}
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