2022-11-27 21:49:25 +00:00
|
|
|
//=============================================================================
|
|
|
|
// KFSeasonalEventStats_Xmas2022
|
|
|
|
//=============================================================================
|
|
|
|
// Tracks event-specific challenges/accomplishments for Xmas 2022
|
|
|
|
//=============================================================================
|
|
|
|
// Killing Floor 2
|
|
|
|
// Copyright (C) 2022 Tripwire Interactive LLC
|
|
|
|
//=============================================================================
|
|
|
|
class KFSeasonalEventStats_Xmas2022 extends KFSeasonalEventStats;
|
|
|
|
|
|
|
|
/**
|
|
|
|
Required impacts of the same projectile to count for the objective. I.e. 3 means
|
|
|
|
that a ballistic bouncer projectile needs to make 3 impacts to count for the objective
|
|
|
|
*/
|
|
|
|
var private const byte HRGBBProjectilImpactsRequired;
|
|
|
|
|
|
|
|
var transient private const int FrozenZedsRequired, ShotgunJumpsRequired, BallisticBouncerImpactsRequired, EndlessWaveRequired, XmasEventIndex;
|
|
|
|
|
|
|
|
var transient int ShotgunJumpsIdx;
|
|
|
|
|
|
|
|
private event Initialize(string MapName)
|
|
|
|
{
|
|
|
|
local string CapsMapName;
|
|
|
|
CapsMapName = Caps(MapName);
|
|
|
|
|
|
|
|
bObjectiveIsValidForMap[0] = 1; // Freeze 500 Zeds using ice arsenal
|
|
|
|
bObjectiveIsValidForMap[1] = 0; // Complete the Weekly on Crash
|
|
|
|
bObjectiveIsValidForMap[2] = 0; // Use 4 Boomstick Jumps in a same match on Crash
|
2023-02-24 17:06:51 +00:00
|
|
|
bObjectiveIsValidForMap[3] = 1; // Hit 2 Zeds with a shot of HRG Ballistic Bouncer (30 times)
|
2022-11-27 21:49:25 +00:00
|
|
|
bObjectiveIsValidForMap[4] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Crash
|
|
|
|
|
|
|
|
if (CapsMapName == "KF-CRASH")
|
|
|
|
{
|
|
|
|
bObjectiveIsValidForMap[1] = 1;
|
|
|
|
bObjectiveIsValidForMap[2] = 1;
|
|
|
|
bObjectiveIsValidForMap[4] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetSeasonalEventStatsMax(FrozenZedsRequired, 0, ShotgunJumpsRequired, BallisticBouncerImpactsRequired, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
simulated event OnStatsInitialized()
|
|
|
|
{
|
|
|
|
super.OnStatsInitialized();
|
|
|
|
|
|
|
|
CheckRestartObjective(ShotgunJumpsIdx, ShotgunJumpsRequired);
|
|
|
|
}
|
|
|
|
|
|
|
|
private event GrantEventItems()
|
|
|
|
{
|
|
|
|
if (Outer.IsEventObjectiveComplete(0) &&
|
|
|
|
Outer.IsEventObjectiveComplete(1) &&
|
|
|
|
Outer.IsEventObjectiveComplete(2) &&
|
|
|
|
Outer.IsEventObjectiveComplete(3) &&
|
|
|
|
Outer.IsEventObjectiveComplete(4))
|
|
|
|
{
|
|
|
|
GrantEventItem(9568);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
|
|
|
|
{
|
|
|
|
local int ObjIdx;
|
|
|
|
ObjIdx = 1;
|
|
|
|
|
|
|
|
// Crash weekly
|
|
|
|
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
|
|
|
{
|
|
|
|
if (GameClass == class'KFGameInfo_WeeklySurvival')
|
|
|
|
{
|
|
|
|
FinishedObjective(XmasEventIndex, ObjIdx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CheckRestartObjective(ShotgunJumpsIdx, ShotgunJumpsRequired);
|
|
|
|
}
|
|
|
|
|
|
|
|
simulated event OnGameEnd(class<GameInfo> GameClass)
|
|
|
|
{
|
|
|
|
CheckRestartObjective(ShotgunJumpsIdx, ShotgunJumpsRequired);
|
|
|
|
}
|
|
|
|
|
|
|
|
simulated function CheckRestartObjective(int ObjectiveIndex, int ObjectiveLimit)
|
|
|
|
{
|
|
|
|
local int StatValue;
|
|
|
|
|
|
|
|
StatValue = Outer.GetSeasonalEventStatValue(ObjectiveIndex);
|
|
|
|
|
|
|
|
if (StatValue != 0 && StatValue < ObjectiveLimit)
|
|
|
|
{
|
|
|
|
ResetSeasonalEventStat(ObjectiveIndex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
simulated function OnTryCompleteObjective(int ObjectiveIndex, int EventIndex)
|
|
|
|
{
|
|
|
|
local int FrozenZedsIdx, BallisticBouncerImpactsIdx, ObjectiveLimit;
|
|
|
|
local bool bValidIdx;
|
|
|
|
|
|
|
|
FrozenZedsIdx = 0;
|
|
|
|
BallisticBouncerImpactsIdx = 3;
|
|
|
|
bValidIdx = false;
|
|
|
|
|
|
|
|
if(EventIndex == XmasEventIndex)
|
|
|
|
{
|
|
|
|
if (ObjectiveIndex == FrozenZedsIdx)
|
|
|
|
{
|
|
|
|
ObjectiveLimit = FrozenZedsRequired;
|
|
|
|
bValidIdx = true;
|
|
|
|
}
|
|
|
|
else if (ObjectiveIndex == ShotgunJumpsIdx)
|
|
|
|
{
|
|
|
|
ObjectiveLimit = ShotgunJumpsRequired;
|
|
|
|
bValidIdx = true;
|
|
|
|
}
|
|
|
|
else if (ObjectiveIndex == BallisticBouncerImpactsIdx)
|
|
|
|
{
|
|
|
|
ObjectiveLimit = BallisticBouncerImpactsRequired;
|
|
|
|
bValidIdx = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bValidIdx && bObjectiveIsValidForMap[ObjectiveIndex] != 0)
|
|
|
|
{
|
|
|
|
IncrementSeasonalEventStat(ObjectiveIndex, 1);
|
|
|
|
if (Outer.GetSeasonalEventStatValue(ObjectiveIndex) >= ObjectiveLimit)
|
|
|
|
{
|
|
|
|
FinishedObjective(XmasEventIndex, ObjectiveIndex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
|
|
|
|
{
|
|
|
|
local int ObjIdx;
|
|
|
|
|
|
|
|
// Complete wave 15 on Endless Hard or higher difficulty on Crash
|
|
|
|
ObjIdx = 4;
|
|
|
|
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
|
|
|
{
|
|
|
|
if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
|
|
|
|
{
|
|
|
|
FinishedObjective(XmasEventIndex, ObjIdx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
simulated function OnAfflictionCaused(EAfflictionType Type)
|
|
|
|
{
|
|
|
|
local int ObjIdx;
|
|
|
|
|
|
|
|
ObjIdx = 0;
|
|
|
|
|
|
|
|
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
|
|
|
{
|
|
|
|
if (Type == AF_Freeze)
|
|
|
|
{
|
|
|
|
IncrementSeasonalEventStat(ObjIdx, 1);
|
|
|
|
if (Outer.GetSeasonalEventStatValue(ObjIdx) >= FrozenZedsRequired)
|
|
|
|
{
|
|
|
|
FinishedObjective(XmasEventIndex, ObjIdx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static function byte GetMaxBallisticBouncerImpacts()
|
|
|
|
{
|
|
|
|
return default.HRGBBProjectilImpactsRequired;
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
ShotgunJumpsIdx=2
|
|
|
|
|
|
|
|
FrozenZedsRequired=500
|
|
|
|
ShotgunJumpsRequired=4
|
|
|
|
BallisticBouncerImpactsRequired=30
|
|
|
|
EndlessWaveRequired=15
|
|
|
|
XmasEventIndex=SEI_Winter
|
|
|
|
|
|
|
|
HRGBBProjectilImpactsRequired=2
|
|
|
|
}
|