76 lines
2.2 KiB
Ucode
76 lines
2.2 KiB
Ucode
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//=============================================================================
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// KFProj_HansHEGrenade
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//=============================================================================
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// Hans' High Explosive Grenade projectile class
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFProj_HansHEGrenade extends KFProj_Grenade
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hidedropdown;
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simulated function PostBeginPlay()
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{
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super(KFProjectile).PostBeginPlay();
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SpecialRandSpin(200000);
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if( Role == ROLE_Authority )
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{
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SetTimer(FuseTime, false, 'ExplodeTimer');
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}
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}
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/** Special random spin that gets the grenade flipping more end over end due to its shape */
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simulated function SpecialRandSpin(float spinRate)
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{
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RotationRate.Yaw = (spinRate * 2 *FRand() - spinRate) * 0.05;
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RotationRate.Pitch = -SpinRate;
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RotationRate.Roll = (spinRate * 2 *FRand() - spinRate) * 0.05;
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}
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defaultproperties
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{
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LandedTranslationOffset=(X=-5)
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ProjFlightTemplate=ParticleSystem'ZED_Hans_EMIT.FX_Grenade_Explosive_01'
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ExplosionActorClass=class'KFExplosionActor'
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FuseTime=3
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// explosion
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Begin Object Class=KFGameExplosion Name=ExploTemplate0
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Damage=95
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DamageRadius=800
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DamageFalloffExponent=2.f
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DamageDelay=0.f
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// Damage Effects
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MyDamageType=class'KFDT_Explosive_HansHEGrenade'
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KnockDownStrength=0
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FractureMeshRadius=200.0
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FracturePartVel=500.0
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ExplosionEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Explosions.HEGrenade_Explosion'
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ExplosionSound=AkEvent'WW_ZED_Hans.ZED_Hans_SFX_Grenade_Frag'
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// Dynamic Light
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ExploLight=ExplosionPointLight
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ExploLightStartFadeOutTime=0.0
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ExploLightFadeOutTime=0.2
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// Camera Shake
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CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade'
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CamShakeInnerRadius=450
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CamShakeOuterRadius=900
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CamShakeFalloff=1.f
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bOrientCameraShakeTowardsEpicenter=true
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End Object
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ExplosionTemplate=ExploTemplate0
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// Temporary effect (5.14.14)
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ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01'
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}
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