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KF2-Dev-Scripts/KFGameContent/Classes/KFGameReplicationInfo_WeeklySurvival.uc

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//=============================================================================
// KFGameReplicationInfo_WeeklySurvival
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================
class KFGameReplicationInfo_WeeklySurvival extends KFGameReplicationInfo;
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struct SBrokeTraderPickupItem
{
/** Weapons available for spawning */
var() array<class<KFWeaponDefinition> > WeaponClasses;
};
var() array<SBrokeTraderPickupItem> BrokenTraderItemPickups;
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simulated function array<int> GetKFSeqEventLevelLoadedIndices()
{
local array<int> ActivateIndices;
ActivateIndices[0] = 7;
return ActivateIndices;
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}
simulated function OverrideWeaponPickups(out KFPickupFactory_Item ItemFactory)
{
local int Idx;
local ItemPickup Pickup;
if (ItemFactory == none)
return;
if ( BrokenTraderItemPickups.Length == 0 || WaveNum > BrokenTraderItemPickups.Length )
return;
ItemFactory.ItemPickups.Remove(0, ItemFactory.ItemPickups.Length);
for(Idx = 0; Idx < BrokenTraderItemPickups[WaveNum-1].WeaponClasses.Length; Idx++)
{
Pickup.ItemClass = class<KFWeapon> (DynamicLoadObject(BrokenTraderItemPickups[WaveNum-1].WeaponClasses[Idx].default.WeaponClassPath, class'Class'));
ItemFactory.ItemPickups.AddItem(Pickup);
}
}
simulated function NotifyWaveStart()
{
local KFPickupFactory_Item ItemFactory;
if (WorldInfo.NetMode == NM_Client && bIsBrokenTrader)
{
foreach AllActors(class'KFPickupFactory_Item', ItemFactory)
{
OverrideWeaponPickups(ItemFactory);
ItemFactory.SetPickupMesh();
}
}
super.NotifyWaveStart();
}
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function ChooseNextObjective(int NextWaveNum)
{
local KFMapInfo KFMI;
if (IsContaminationMode() == false)
{
super.ChooseNextObjective(NextWaveNum);
}
KFMI = KFMapInfo(WorldInfo.GetMapInfo());
if (KFMI != none && NextWaveNum != WaveMax)
{
bForceNextObjective = true; // this overrides the objective chance, so it just chooses randomnly between all them
ChooseNextRandomObjective(KFMI, NextWaveNum, false);
}
}
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DefaultProperties
{
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bIsWeeklyMode=True
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BrokenTraderItemPickups={(
(WeaponClasses={(
class'KFGame.KFWeapDef_9mmDual',
class'KFGame.KFWeapDef_Crovel',
class'KFGame.KFWeapDef_MB500',
class'KFGame.KFWeapDef_MedicPistol',
class'KFGame.KFWeapDef_HX25',
class'KFGame.KFWeapDef_CaulkBurn',
class'KFGame.KFWeapDef_Remington1858Dual',
class'KFGame.KFWeapDef_Winchester1894',
class'KFGame.KFWeapDef_MP7',
class'KFGame.KFWeapDef_AR15'
)}),
(WeaponClasses={(
class'KFGame.KFWeapDef_Nailgun',
class'KFGame.KFWeapDef_Katana',
class'KFGame.KFWeapDef_ChainBat',
class'KFGame.KFWeapDef_FireAxe',
class'KFGame.KFWeapDef_Bullpup',
class'KFGame.KFWeapDef_Thompson',
class'KFGame.KFWeapDef_DoubleBarrel',
class'KFGame.KFWeapDef_HZ12',
class'KFGame.KFWeapDef_DragonsBreath',
class'KFGame.KFWeapDef_MedicSMG',
class'KFGame.KFWeapDef_Healthrower_HRG',
class'KFGame.KFWeapDef_M79',
class'KFGame.KFWeapDef_FlareGunDual',
class'KFGame.KFWeapDef_Mac10',
class'KFGame.KFWeapDef_HRGScorcher',
class'KFGame.KFWeapDef_Colt1911Dual',
class'KFGame.KFWeapDef_HRGWinterbite',
class'KFGame.KFWeapDef_CenterfireMB464',
class'KFGame.KFWeapDef_Crossbow',
class'KFGame.KFWeapDef_MP5RAS'
)}),
(WeaponClasses={(
class'KFGame.KFWeapDef_Nailgun',
class'KFGame.KFWeapDef_Katana',
class'KFGame.KFWeapDef_ChainBat',
class'KFGame.KFWeapDef_FireAxe',
class'KFGame.KFWeapDef_Bullpup',
class'KFGame.KFWeapDef_Thompson',
class'KFGame.KFWeapDef_DoubleBarrel',
class'KFGame.KFWeapDef_HZ12',
class'KFGame.KFWeapDef_DragonsBreath',
class'KFGame.KFWeapDef_MedicSMG',
class'KFGame.KFWeapDef_Healthrower_HRG',
class'KFGame.KFWeapDef_M79',
class'KFGame.KFWeapDef_FlareGunDual',
class'KFGame.KFWeapDef_Mac10',
class'KFGame.KFWeapDef_HRGScorcher',
class'KFGame.KFWeapDef_Colt1911Dual',
class'KFGame.KFWeapDef_HRGWinterbite',
class'KFGame.KFWeapDef_CenterfireMB464',
class'KFGame.KFWeapDef_Crossbow',
class'KFGame.KFWeapDef_MP5RAS'
)}),
(WeaponClasses={(
class'KFGame.KFWeapDef_MedicBat',
class'KFGame.KFWeapDef_Pulverizer',
class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe',
class'KFGame.KFWeapDef_AK12',
class'KFGame.KFWeapDef_MKB42',
class'KFGame.KFWeapDef_M16M203',
class'KFGame.KFWeapDef_M4',
class'KFGame.KFWeapDef_SW500Dual_HRG',
class'KFGame.KFWeapDef_MedicShotgun',
class'KFGame.KFWeapDef_Hemogoblin',
class'KFGame.KFWeapDef_Mine_Reconstructor',
class'KFGame.KFWeapDef_SealSqueal',
class'KFGame.KFWeapDef_FlameThrower',
class'KFGame.KFWeapDef_HRGIncendiaryRifle',
class'KFGame.KFWeapDef_ChiappaRhinoDual',
class'KFGame.KFWeapDef_DeagleDual',
class'KFGame.KFWeapDef_M14EBR',
class'KFGame.KFWeapDef_HRG_SonicGun',
class'KFGame.KFWeapDef_MosinNagant',
class'KFGame.KFWeapDef_P90',
class'KFGame.KFWeapDef_Nailgun_HRG',
class'KFGame.KFWeapDef_HK_UMP',
class'KFGame.KFWeapDef_FreezeThrower',
class'KFGame.KFWeapDef_HRG_Kaboomstick',
class'KFGame.KFWeapDef_FAMAS'
)}),
(WeaponClasses={(
class'KFGame.KFWeapDef_MedicBat',
class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe',
class'KFGame.KFWeapDef_M16M203',
class'KFGame.KFWeapDef_M4',
class'KFGame.KFWeapDef_MedicShotgun',
class'KFGame.KFWeapDef_FlameThrower',
class'KFGame.KFWeapDef_HRGIncendiaryRifle',
class'KFGame.KFWeapDef_DeagleDual',
class'KFGame.KFWeapDef_HRG_SonicGun',
class'KFGame.KFWeapDef_MosinNagant',
class'KFGame.KFWeapDef_HK_UMP',
class'KFGame.KFWeapDef_FreezeThrower',
class'KFGame.KFWeapDef_HRG_Kaboomstick',
class'KFGame.KFWeapDef_FAMAS',
class'KFGame.KFWeapDef_Eviscerator',
class'KFGame.KFWeapDef_FNFal',
class'KFGame.KFWeapDef_MedicRifle',
class'KFGame.KFWeapDef_ElephantGun',
class'KFGame.KFWeapDef_Seeker6',
class'KFGame.KFWeapDef_HuskCannon',
class'KFGame.KFWeapDef_SW500Dual',
class'KFGame.KFWeapDef_Kriss',
class'KFGame.KFWeapDef_HRG_EMP_ArcGenerator'
)}),
(WeaponClasses={(
class'KFGame.KFWeapDef_HRGTeslauncher',
class'KFGame.KFWeapDef_Eviscerator',
class'KFGame.KFWeapDef_MaceAndShield',
class'KFGame.KFWeapDef_PowerGloves',
class'KFGame.KFWeapDef_SCAR',
class'KFGame.KFWeapDef_Stoner63A',
class'KFGame.KFWeapDef_MedicRifle',
class'KFGame.KFWeapDef_FNFal',
class'KFGame.KFWeapDef_AA12',
class'KFGame.KFWeapDef_ElephantGun',
class'KFGame.KFWeapDef_Blunderbuss',
class'KFGame.KFWeapDef_HRGIncision',
class'KFGame.KFWeapDef_HRG_Vampire',
class'KFGame.KFWeapDef_RPG7',
class'KFGame.KFWeapDef_Seeker6',
class'KFGame.KFWeapDef_HuskCannon',
class'KFGame.KFWeapDef_MicrowaveGun',
class'KFGame.KFWeapDef_SW500Dual',
class'KFGame.KFWeapDef_AF2011Dual',
class'KFGame.KFWeapDef_Pistol_DualG18',
class'KFGame.KFWeapDef_RailGun',
class'KFGame.KFWeapDef_G18',
class'KFGame.KFWeapDef_Kriss',
class'KFGame.KFWeapDef_HRG_EMP_ArcGenerator',
class'KFGame.KFWeapDef_AbominationAxe',
class'KFGame.KFWeapDef_Minigun',
class'KFGame.KFWeapDef_MedicRifleGrenadeLauncher',
class'KFGame.KFWeapDef_MicrowaveRifle',
class'KFGame.KFWeapDef_CompoundBow',
class'KFGame.KFWeapDef_M99',
class'KFGame.KFWeapDef_LazerCutter',
class'KFGame.KFWeapDef_HRG_BlastBrawlers',
class'KFGame.KFWeapDef_ThermiteBore',
class'KFGame.KFWeapDef_HRG_BarrierRifle'
)}),
(WeaponClasses={(
class'KFGame.KFWeapDef_HRGTeslauncher',
class'KFGame.KFWeapDef_Eviscerator',
class'KFGame.KFWeapDef_MaceAndShield',
class'KFGame.KFWeapDef_PowerGloves',
class'KFGame.KFWeapDef_SCAR',
class'KFGame.KFWeapDef_Stoner63A',
class'KFGame.KFWeapDef_MedicRifle',
class'KFGame.KFWeapDef_FNFal',
class'KFGame.KFWeapDef_AA12',
class'KFGame.KFWeapDef_ElephantGun',
class'KFGame.KFWeapDef_Blunderbuss',
class'KFGame.KFWeapDef_HRGIncision',
class'KFGame.KFWeapDef_HRG_Vampire',
class'KFGame.KFWeapDef_RPG7',
class'KFGame.KFWeapDef_Seeker6',
class'KFGame.KFWeapDef_HuskCannon',
class'KFGame.KFWeapDef_MicrowaveGun',
class'KFGame.KFWeapDef_SW500Dual',
class'KFGame.KFWeapDef_AF2011Dual',
class'KFGame.KFWeapDef_Pistol_DualG18',
class'KFGame.KFWeapDef_RailGun',
class'KFGame.KFWeapDef_G18',
class'KFGame.KFWeapDef_Kriss',
class'KFGame.KFWeapDef_HRG_EMP_ArcGenerator',
class'KFGame.KFWeapDef_AbominationAxe',
class'KFGame.KFWeapDef_Minigun',
class'KFGame.KFWeapDef_MedicRifleGrenadeLauncher',
class'KFGame.KFWeapDef_MicrowaveRifle',
class'KFGame.KFWeapDef_CompoundBow',
class'KFGame.KFWeapDef_M99',
class'KFGame.KFWeapDef_LazerCutter',
class'KFGame.KFWeapDef_HRG_BlastBrawlers',
class'KFGame.KFWeapDef_ThermiteBore',
class'KFGame.KFWeapDef_HRG_BarrierRifle'
)}),
(WeaponClasses={(
class'KFGame.KFWeapDef_HRGTeslauncher',
class'KFGame.KFWeapDef_Eviscerator',
class'KFGame.KFWeapDef_MaceAndShield',
class'KFGame.KFWeapDef_PowerGloves',
class'KFGame.KFWeapDef_SCAR',
class'KFGame.KFWeapDef_Stoner63A',
class'KFGame.KFWeapDef_MedicRifle',
class'KFGame.KFWeapDef_FNFal',
class'KFGame.KFWeapDef_AA12',
class'KFGame.KFWeapDef_ElephantGun',
class'KFGame.KFWeapDef_Blunderbuss',
class'KFGame.KFWeapDef_HRGIncision',
class'KFGame.KFWeapDef_HRG_Vampire',
class'KFGame.KFWeapDef_RPG7',
class'KFGame.KFWeapDef_Seeker6',
class'KFGame.KFWeapDef_HuskCannon',
class'KFGame.KFWeapDef_MicrowaveGun',
class'KFGame.KFWeapDef_SW500Dual',
class'KFGame.KFWeapDef_AF2011Dual',
class'KFGame.KFWeapDef_Pistol_DualG18',
class'KFGame.KFWeapDef_RailGun',
class'KFGame.KFWeapDef_G18',
class'KFGame.KFWeapDef_Kriss',
class'KFGame.KFWeapDef_HRG_EMP_ArcGenerator',
class'KFGame.KFWeapDef_AbominationAxe',
class'KFGame.KFWeapDef_Minigun',
class'KFGame.KFWeapDef_MedicRifleGrenadeLauncher',
class'KFGame.KFWeapDef_MicrowaveRifle',
class'KFGame.KFWeapDef_CompoundBow',
class'KFGame.KFWeapDef_M99',
class'KFGame.KFWeapDef_LazerCutter',
class'KFGame.KFWeapDef_HRG_BlastBrawlers',
class'KFGame.KFWeapDef_ThermiteBore',
class'KFGame.KFWeapDef_HRG_BarrierRifle'
)})
)}
}