99 lines
2.3 KiB
Ucode
99 lines
2.3 KiB
Ucode
|
//=============================================================================
|
||
|
// AICommand_RangedAttack
|
||
|
//=============================================================================
|
||
|
//
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2018 Tripwire Interactive LLC
|
||
|
//=============================================================================
|
||
|
class AICommand_RangedAttack extends AICommand_SpecialMove
|
||
|
config(AI);
|
||
|
|
||
|
var vector LastKnownEnemyLocation;
|
||
|
var float LastEnemyLocationCheckTime;
|
||
|
|
||
|
var class<KFSpecialMove> SpecialMoveClass;
|
||
|
|
||
|
function Pushed()
|
||
|
{
|
||
|
Super.Pushed();
|
||
|
StopAllLatentMovement();
|
||
|
AIZeroMovementVariables();
|
||
|
|
||
|
if( Enemy != none )
|
||
|
{
|
||
|
Focus = Enemy;
|
||
|
}
|
||
|
|
||
|
if( Focus != None )
|
||
|
{
|
||
|
SetDesiredRotation(rotator(Focus.Location - Pawn.Location));
|
||
|
}
|
||
|
|
||
|
DisableMeleeRangeEventProbing();
|
||
|
}
|
||
|
|
||
|
function Popped()
|
||
|
{
|
||
|
EnableMeleeRangeEventProbing();
|
||
|
Super.Popped();
|
||
|
}
|
||
|
|
||
|
state Command_SpecialMove
|
||
|
{
|
||
|
function float GetPreSpecialMoveSleepTime()
|
||
|
{
|
||
|
return FRand();
|
||
|
}
|
||
|
|
||
|
function bool ExecuteSpecialMove()
|
||
|
{
|
||
|
SpecialMove = GetSpecialMove();
|
||
|
if( SpecialMoveClass != none && SpecialMove != SM_None && MyKFPawn.CanDoSpecialMove(SpecialMove) )
|
||
|
{
|
||
|
MyKFPawn.DoSpecialMove(SpecialMove, true, GetInteractionPawn(), SpecialMoveClass.static.PackFlagsBase(MyKFPawn));
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function ESpecialMove GetSpecialMove()
|
||
|
{
|
||
|
return SM_StandAndShootAttack;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/** Overridden to keep track of the enemys last known location */
|
||
|
event HandleAICommandSpecialAction()
|
||
|
{
|
||
|
super.HandleAICommandSpecialAction();
|
||
|
|
||
|
if (MyKFPawn == none || Enemy == none)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Do not update LastKnownEnemyLocation every tick since it uses a swept box trace
|
||
|
if (`TimeSince(LastEnemyLocationCheckTime) >= 0.25f )
|
||
|
{
|
||
|
// Check if our projectile could hit our target
|
||
|
if (DirectProjectileFireBehavior.IsThereClearDirectFireAttackLaneFromGivenLoc(MyKFPawn.Location, Enemy))
|
||
|
{
|
||
|
// Update last known enemy location
|
||
|
LastKnownEnemyLocation = Enemy.Location;
|
||
|
LastEnemyLocationCheckTime = WorldInfo.TimeSeconds;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
bShouldCheckSpecialMove=true
|
||
|
bIgnoreNotifies=true
|
||
|
bAllowedToAttack=false
|
||
|
TimeOutDelaySeconds=25.f
|
||
|
bIgnoreStepAside=true
|
||
|
}
|