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KF2-Dev-Scripts/KFGame/Classes/KFGamepadLayoutManager.uc

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//=============================================================================
// KFGamepadLayoutManager
//=============================================================================
// This class is responsible for setting up the key binding/input system given
// a requested layout scheme for a gamepad layout (Default, South Paw, etc).
// A user interfaces with this class via GetGamepadLayout() to receive
// an GamepadLayout struct containing button mappings.
//=============================================================================
// Killing Floor 2
// Created by Adam Pawlowski 2/25/16
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFGamepadLayoutManager extends Object
abstract
native;
const NUM_OVERRIDDEN_BUTTONS = 12; // The layouts don't change all of the default controller buttons. No need to store unchanged buttons.
const NUM_LAYOUTS = 4;
const NUM_CONTROLLER_BINDINGS = 20;
enum EGamepadLayoutType { LAYOUT_Default, LAYOUT_JUMPER, LAYOUT_QUICKDRAW, LAYOUT_SOUTHPAW};
struct native GamepadButtonCommand
{
var name Name; // The button name.
var string Command; // The command string.
};
struct native GamepadLayout
{
var string DisplayName; // The name that the player sees.
var GamepadButtonCommand ButtonCommands[NUM_OVERRIDDEN_BUTTONS];
};
var private GamepadLayout GamepadLayouts[NUM_LAYOUTS];
var private name GamepadButtonNames[NUM_CONTROLLER_BINDINGS]; // The bind names of all the controller bindings.
static native function GetGamepadLayout(EGamepadLayoutType GamepadLayoutType, out GamepadLayout Layout);
static native function GetGamepadButtonNames(out name Names[NUM_CONTROLLER_BINDINGS]);
static native function string GetLayoutName(int index);
static native function int GetNumLayouts();
defaultproperties
{
GamepadButtonNames(0)="XboxTypeS_A"
GamepadButtonNames(1)="XboxTypeS_B"
GamepadButtonNames(2)="XboxTypeS_Y"
GamepadButtonNames(3)="XboxTypeS_X"
GamepadButtonNames(4)="XboxTypeS_LeftX"
GamepadButtonNames(5)="XboxTypeS_LeftY"
GamepadButtonNames(6)="XboxTypeS_LeftThumbStick"
GamepadButtonNames(7)="XboxTypeS_RightX"
GamepadButtonNames(8)="XboxTypeS_RightY"
GamepadButtonNames(9)="XboxTypeS_RightThumbStick"
GamepadButtonNames(10)="XboxTypeS_LeftShoulder"
GamepadButtonNames(11)="XboxTypeS_RightShoulder"
GamepadButtonNames(12)="XboxTypeS_LeftTrigger"
GamepadButtonNames(13)="XboxTypeS_RightTrigger"
GamepadButtonNames(14)="XboxTypeS_DPad_Left"
GamepadButtonNames(15)="XboxTypeS_DPad_Right"
GamepadButtonNames(16)="XboxTypeS_DPad_Down"
GamepadButtonNames(17)="XboxTypeS_DPad_Up"
GamepadButtonNames(18)="XboxTypeS_Back"
GamepadButtonNames(19)="XboxTypeS_Start"
// DEFAULT LAYOUT!!!, This MUST match the KFInput.ini defaults!
GamepadLayouts(LAYOUT_Default)={(
ButtonCommands[0]=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease"),
ButtonCommands[1]=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad"),
ButtonCommands[2]=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad"),
ButtonCommands[3]=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad"),
ButtonCommands[4]=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch"),
ButtonCommands[5]=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad"),
ButtonCommands[6]=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad"),
ButtonCommands[7]=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire"),
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ButtonCommands[8]=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade | GBA_ToggleFriendlyUIFromHUD"),
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ButtonCommands[9]=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad"),
ButtonCommands[10]=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold"),
ButtonCommands[11]=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
)}
// Jumper
GamepadLayouts(LAYOUT_JUMPER)={(
ButtonCommands[0]=(Name="XboxTypeS_A",Command="GBA_TertiaryFire | OnVoteYesPressed | OnRelease OnVoteYesRelease"),
ButtonCommands[1]=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad"),
ButtonCommands[2]=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad"),
ButtonCommands[3]=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad"),
ButtonCommands[4]=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch"),
ButtonCommands[5]=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad"),
ButtonCommands[6]=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad"),
ButtonCommands[7]=(Name="XboxTypeS_RightThumbStick",Command="GBA_Grenade"),
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ButtonCommands[8]=(Name="XboxTypeS_LeftShoulder",Command="GBA_Jump | GBA_ToggleFriendlyUIFromHUD"),
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ButtonCommands[9]=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad"),
ButtonCommands[10]=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold"),
ButtonCommands[11]=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire"),
)}
// Quick Draw
GamepadLayouts(LAYOUT_QUICKDRAW)={(
ButtonCommands[0]=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease"),
ButtonCommands[1]=(Name="XboxTypeS_Y",Command="GBA_TertiaryFire"),
ButtonCommands[2]=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad"),
ButtonCommands[3]=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad"),
ButtonCommands[4]=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch"),
ButtonCommands[5]=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad"),
ButtonCommands[6]=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad"),
ButtonCommands[7]=(Name="XboxTypeS_RightThumbStick",Command="GBA_Grenade"),
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ButtonCommands[8]=(Name="XboxTypeS_LeftShoulder",Command="GBA_WeaponSelect_Gamepad | GBA_ToggleFriendlyUIFromHUD"),
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ButtonCommands[9]=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad"),
ButtonCommands[10]=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold"),
ButtonCommands[11]=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire"),
)}
// Southpaw
GamepadLayouts(LAYOUT_SOUTHPAW)={(
ButtonCommands[0]=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease"),
ButtonCommands[1]=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad"),
ButtonCommands[2]=(Name="XboxTypeS_LeftX",Command="GBA_TurnLeft_Gamepad"),
ButtonCommands[3]=(Name="XboxTypeS_LeftY",Command="GBA_Look_GamepadSouthpaw"),
ButtonCommands[4]=(Name="XboxTypeS_LeftThumbStick",Command="GBA_TertiaryFire"),
ButtonCommands[5]=(Name="XboxTypeS_RightX",Command="GBA_StrafeLeft_Gamepad"),
ButtonCommands[6]=(Name="XboxTypeS_RightY",Command="GBA_MoveForward_GamepadSouthpaw"),
ButtonCommands[7]=(Name="XboxTypeS_RightThumbStick",Command="GBA_SprintAndCrouch"),
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ButtonCommands[8]=(Name="XboxTypeS_LeftShoulder",Command="GBA_AltFire_Gamepad | GBA_ToggleFriendlyUIFromHUD"),
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ButtonCommands[9]=(Name="XboxTypeS_RightShoulder",Command="GBA_Grenade"),
ButtonCommands[10]=(Name="XboxTypeS_LeftTrigger",Command="GBA_Fire"),
ButtonCommands[11]=(Name="XboxTypeS_RightTrigger",Command="GBA_IronsightsHold"),
)}
}