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KF2-Dev-Scripts/GameFramework/Classes/SeqAct_ControlGameMovie.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_ControlGameMovie extends SeqAct_Latent
native;
/** Which movie to play */
var(Movie) string MovieName;
/** When the fading in from just audio to audio and video should occur **/
var(Movie) int StartOfRenderingMovieFrame;
/** When the fading from audio and video to just audio should occur **/
var(Movie) int EndOfRenderingMovieFrame;
cpptext
{
/**
* Executes the action when it is triggered
*/
void Activated();
UBOOL UpdateOp(FLOAT deltaTime);
}
defaultproperties
{
ObjName="Control Game Movie"
ObjCategory="Cinematic"
bAutoActivateOutputLinks=FALSE
InputLinks(0)=(LinkDesc="Play")
InputLinks(1)=(LinkDesc="Stop")
OutputLinks(0)=(LinkDesc="Out")
OutputLinks(1)=(LinkDesc="Movie Completed")
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_String',LinkDesc="MovieName",PropertyName=MovieName)
StartOfRenderingMovieFrame=-1
EndOfRenderingMovieFrame=-1
}