29 lines
668 B
Ucode
29 lines
668 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class LensFlareEditorPropertyWrapper extends Object
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native
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dontcollapsecategories
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hidecategories(Object);
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/** The element being displayed the lens flare */
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var() LensFlareElement Element;
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/** The lens flare being edited. */
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var private const LensFlare SourceLensFlare;
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/** The index of the element being edited. */
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var private const int ElementIndex;
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//
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cpptext
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{
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// UObject interface.
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virtual void PreEditChange(UProperty* PropertyAboutToChange);
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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}
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//
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defaultproperties
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{
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}
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