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KF2-Dev-Scripts/UnrealEd/Classes/GenericParamListVisualizer.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
* visualizes genericparamlistentries
*/
class GenericParamlistVisualizer extends GameStatsVisualizer
native(GameStats)
config(Editor);
struct native Line
{
var Vector LineStart;
var Vector LineEnd;
var LinearColor LineColor;
var float Thickness;
};
struct native DrawBox
{
var Vector BoxLoc;
var Vector Extent;
var Color BoxColor;
};
`if(`__TW_)
struct native DrawSphere
{
var Vector SphereLoc;
var float Radius;
var Color SphereColor;
};
`endif
struct native DrawAtom
{
var array<Line> Lines;
var array<DrawBox> Boxes;
`if(`__TW_)
var array<DrawSphere> Spheres;
`endif
var string ShortName;
var string LongName;
var Texture2D Sprite;
var vector Loc;
var LinearColor Color;
};
cpptext
{
/** Given a chance to initialize */
virtual void Init();
/** Reset the visualizer to initial state */
virtual void Reset();
/**
* Draws all players with unique color within the given time period
* taking into account time/space jumps
* @param View - the view being drawn in
* @param PDI - draw interface for primitives
* @param ViewportType - type of viewport being draw (perspective, ortho)
*/
virtual void Visualize(const FSceneView* View, class FPrimitiveDrawInterface* PDI, ELevelViewportType ViewportType);
/** Called before any database entries are given to the visualizer */
virtual void BeginVisiting();
/** Called at the end of database entry traversal, returns success or failure */
virtual UBOOL EndVisiting();
/** Returns the number of data points the visualizer is actively working with */
virtual INT GetVisualizationSetCount() const;
/**
* Retrieve some metadata about an event
* @param EventIndex - some visualizer relative index about the data to get metadata about
* @param MetadataString - return string containing information about the event requested
*/
virtual void GetMetadata(INT EventIndex, FString& MetadataString);
/** Called when a hitproxy belonging to this visualizer is triggered */
virtual void HandleHitProxy(struct HGameStatsHitProxy* HitProxy);
virtual void Visit(class GenericParamListEntry* Entry);
}
var array<DrawAtom> DrawAtoms;
var Texture2D DatumSprite;
defaultproperties
{
FriendlyName="Generic Visualizer (for debug stats mostly)"
}