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KF2-Dev-Scripts/UnrealEd/Classes/CascadeParticleSystemComponent.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
// Used to provide an extended PSysComponent to allow collision to function in the preview window.
class CascadeParticleSystemComponent extends ParticleSystemComponent
native(Cascade)
hidecategories(Object)
hidecategories(Physics)
hidecategories(Collision)
editinlinenew;
var native const pointer CascadePreviewViewportPtr{class FCascadePreviewViewportClient};
cpptext
{
// Collision Handling...
virtual UBOOL SingleLineCheck(FCheckResult& Hit, AActor* SourceActor, const FVector& End, const FVector& Start, DWORD TraceFlags, const FVector& Extent);
protected:
virtual void UpdateLODInformation();
}