27 lines
549 B
Ucode
27 lines
549 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class UDKSkelControl_Rotate extends SkelControlSingleBone
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native(Animation);
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/** Where we wish to get to */
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var(Desired) rotator DesiredBoneRotation;
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/** The Rate we wish to rotate */
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var(Desired) rotator DesiredBoneRotationRate;
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cpptext
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{
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virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp);
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}
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defaultproperties
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{
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bApplyTranslation=false
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bApplyRotation=true
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bAddRotation=true
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BoneRotationSpace=BCS_BoneSpace
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}
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