56 lines
1.8 KiB
Ucode
56 lines
1.8 KiB
Ucode
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//=============================================================================
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// KFWeapAttach_ShrinkRayGun
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//=============================================================================
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// Custom weapon attachment for the third person shrink ray gun
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2022 Tripwire Interactive LLC
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//=============================================================================
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class KFWeapAttach_ShrinkRayGun extends KFWeapAttach_SprayBase;
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simulated protected function TurnOffPilot()
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{
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// Undo the invert of the pilot, so it does really deactivate
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bInvertPilot = false;
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Super.TurnOffPilot();
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bInvertPilot = true;
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}
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defaultproperties
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{
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// Muzzle Flash point light
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// want this light to illuminate characters only
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Begin Object Class=PointLightComponent Name=PilotPointLight0
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LightColor=(R=0,G=200,B=255,A=255)
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Brightness=10.f
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FalloffExponent=4.f
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Radius=128.f
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CastShadows=TRUE
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CastStaticShadows=FALSE
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CastDynamicShadows=TRUE
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bCastPerObjectShadows=false
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bEnabled=FALSE
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LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=FALSE)
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End Object
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Begin Object Class=PointLightComponent Name=PilotPointLight1
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LightColor=(R=250,G=150,B=85,A=255)
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Brightness=3.f
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FalloffExponent=8.f
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Radius=32.f
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CastShadows=False
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CastStaticShadows=FALSE
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CastDynamicShadows=TRUE
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bCastPerObjectShadows=false
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bEnabled=FALSE
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LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=FALSE)
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End Object
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PilotLights(0)=(Light=PilotPointLight0,FlickerIntensity=25f,FlickerInterpSpeed=50f,LightAttachBone=MuzzleFlash)
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PilotLights(1)=(Light=PilotPointLight1,FlickerIntensity=4.f,FlickerInterpSpeed=50f,LightAttachBone=MuzzleFlash)
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bInvertPilot=true
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}
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