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KF2-Dev-Scripts/KFGameContent/Classes/KFPawn_ZedHansClot.uc

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2023-09-21 19:31:11 +00:00
//=============================================================================
// KFPawn_ZedHansClot
//=============================================================================
// KF Pawn for Hans Clot
//=============================================================================
// Killing Floor 2
// Copyright (C) 2023 Tripwire Interactive LLC
//
//=============================================================================
class KFPawn_ZedHansClot extends KFPawn_ZedClot;
/** Returns (hardcoded) trader advice dialog ID */
static function int GetTraderAdviceID()
{
return 36;//TRAD_AdviceClotU
}
defaultproperties
{
LocalizationKey=KFPawn_ZedHansClot
// ---------------------------------------------
// Stats
XPValues(0)=8
XPValues(1)=11
XPValues(2)=11
XPValues(3)=11
Begin Object Name=KFPawnSkeletalMeshComponent
bPerBoneMotionBlur=false
End Object
// ---------------------------------------------
// Content
MonsterArchPath="ZED_ARCH.ZED_HansClot_Archetype"
PawnAnimInfo=KFPawnAnimInfo'ZED_Clot_Anim.UndevClot_AnimGroup'
DifficultySettings=class'KFDifficulty_ClotCyst'
// ---------------------------------------------
// Gameplay
GrabAttackFrequency=0.8f
KnockedDownBySonicWaveOdds=0.35f
// for reference: Vulnerability=(default, head, legs, arms, special)
IncapSettings(AF_Stun)= (Vulnerability=(2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=3.0, Duration=3.0)
IncapSettings(AF_Knockdown)= (Vulnerability=(1.f), Cooldown=1.0)
IncapSettings(AF_Stumble)= (Vulnerability=(1.3f), Cooldown=0.2)
IncapSettings(AF_GunHit)= (Vulnerability=(2.f), Cooldown=0.2)
IncapSettings(AF_MeleeHit)= (Vulnerability=(2.0), Cooldown=0.0)
IncapSettings(AF_Poison)= (Vulnerability=(5), Cooldown=6.0, Duration=4.5)
IncapSettings(AF_Microwave)= (Vulnerability=(0.5), Cooldown=8.0, Duration=4.5)
IncapSettings(AF_FirePanic)= (Vulnerability=(1.5), Cooldown=7.0, Duration=5)
IncapSettings(AF_EMP)= (Vulnerability=(2.5), Cooldown=5.0, Duration=5.0)
IncapSettings(AF_Freeze)= (Vulnerability=(2.5), Cooldown=1.5, Duration=5.0)
IncapSettings(AF_Snare)= (Vulnerability=(10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0)
IncapSettings(AF_Bleed)= (Vulnerability=(2.0))
IncapSettings(AF_Shrink)= (Vulnerability=(1.0))
ShrinkEffectModifier = 2.0f
ParryResistance=0
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.5))) //3.0
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(1.5))) //2.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(1.0)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(1.01)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(1.0))) //0.76
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.85))) //0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.9))) // 0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(1.0))) //0.8
DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.25)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(1.0))) //0.85
DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(1.0)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(1.0))) //0.9
// special case
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_Knife', DamageScale=(1.0))
// ---------------------------------------------
// AI / Navigation
ControllerClass=class'KFAIController_ZedClot_Cyst'
PeripheralVision=-0.5f //180
DamageRecoveryTimeHeavy=0.85f
DamageRecoveryTimeMedium=1.0f
RotationRate=(Pitch=50000,Yaw=20000,Roll=50000)
KnockdownImpulseScale=1.0f
`if(`notdefined(ShippingPC))
DebugRadarTexture=Texture2D'UI_ZEDRadar_TEX.MapIcon_Underdeveloped';
`endif
}