2020-12-13 15:01:13 +00:00
|
|
|
//=============================================================================
|
|
|
|
// KFInventory_Money
|
|
|
|
//=============================================================================
|
|
|
|
// The KFInventory_Money is used to spawn dosh pickups
|
|
|
|
//=============================================================================
|
|
|
|
// Killing Floor 2
|
|
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
|
|
// - Christian "schneidzekk" Schneider
|
|
|
|
//=============================================================================
|
|
|
|
class KFInventory_Money extends Inventory
|
|
|
|
hidedropdown;
|
|
|
|
|
|
|
|
var float NextDropCashMessageTime;
|
|
|
|
var float DropCashMessageDelay;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Drop this item out in to the world
|
|
|
|
*
|
|
|
|
* @param StartLocation - The World Location to drop this item from
|
|
|
|
* @param StartVelocity - The initial velocity for the item when dropped
|
|
|
|
*/
|
|
|
|
|
|
|
|
function DropFrom(vector StartLocation, vector StartVelocity)
|
|
|
|
{
|
|
|
|
local KFDroppedPickup_Cash KFDP;
|
|
|
|
local PlayerReplicationInfo PRI;
|
|
|
|
local int Amount;
|
2022-05-11 15:13:25 +00:00
|
|
|
local KFGameReplicationInfo KFGRI;
|
|
|
|
|
|
|
|
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
2020-12-13 15:01:13 +00:00
|
|
|
|
|
|
|
// if cannot spawn a pickup, then destroy and quit
|
2022-05-11 15:13:25 +00:00
|
|
|
if( DroppedPickupClass == None || DroppedPickupMesh == None || (KFGRI != none && KFGRI.bIsWeeklyMode && KFGRI.CurrentWeeklyIndex == 16))
|
2020-12-13 15:01:13 +00:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get score (cash value) from PRI
|
|
|
|
PRI = Instigator.PlayerReplicationInfo;
|
|
|
|
if ( PRI != none && PRI.Score > 0 )
|
|
|
|
{
|
|
|
|
Amount = Min(50, int(PRI.Score));
|
|
|
|
}
|
|
|
|
if ( Amount <= 0 )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Offset spawn closer to eye location
|
|
|
|
StartLocation.Z += Instigator.BaseEyeHeight / 2;
|
|
|
|
|
|
|
|
// the last bool param is to prevent collision from preventing spawns
|
|
|
|
KFDP = KFDroppedPickup_Cash(Spawn(DroppedPickupClass,PlayerController(Instigator.Controller),, StartLocation,,,true));
|
|
|
|
if( KFDP == None )
|
|
|
|
{
|
|
|
|
PlayerController(Instigator.Controller).ReceiveLocalizedMessage( class'KFLocalMessage_Game', GMT_FailedDropInventory );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
KFDP.SetPhysics(PHYS_Falling);
|
|
|
|
KFDP.Inventory = self;
|
|
|
|
KFDP.InventoryClass = class;
|
|
|
|
KFDP.Velocity = StartVelocity * 1.6;
|
|
|
|
KFDP.Instigator = Instigator;
|
|
|
|
KFDP.SetPickupMesh(DroppedPickupMesh);
|
|
|
|
KFDP.SetPickupParticles(DroppedPickupParticles);
|
|
|
|
|
|
|
|
KFDP.CashAmount = Amount;
|
|
|
|
KFDP.TosserPRI = PRI;
|
|
|
|
if( KFPlayerReplicationInfo(PRI) != none )
|
|
|
|
{
|
|
|
|
KFPlayerReplicationInfo(PRI).AddDosh( -Amount );
|
|
|
|
}
|
|
|
|
|
|
|
|
`DialogManager.PlayDoshTossDialog( KFPawn(Instigator) );
|
|
|
|
}
|
|
|
|
|
|
|
|
/** DenyPickupQuery
|
|
|
|
Function which lets existing items in a pawn's inventory
|
|
|
|
prevent the pawn from picking something up.
|
|
|
|
* @param ItemClass Class of Inventory our Owner is trying to pick up
|
|
|
|
* @param Pickup the Actor containing that item (this may be a PickupFactory or it may be a DroppedPickup)
|
|
|
|
* @return true to abort pickup or if item handles pickup
|
|
|
|
*/
|
|
|
|
function bool DenyPickupQuery(class<Inventory> ItemClass, Actor Pickup)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
DefaultProperties
|
|
|
|
{
|
|
|
|
DroppedPickupClass=class'KFDroppedPickup_Cash'
|
|
|
|
|
|
|
|
Begin Object Class=SkeletalMeshComponent Name=PickupMesh0
|
|
|
|
SkeletalMesh=SkeletalMesh'GP_Mesh.dosh_SM'
|
|
|
|
PhysicsAsset=PhysicsAsset'GP_Mesh.dosh_SM_Physics'
|
|
|
|
CastShadow=false
|
|
|
|
End Object
|
|
|
|
DroppedPickupMesh=PickupMesh0
|
|
|
|
|
|
|
|
DropCashMessageDelay=5.f
|
|
|
|
}
|