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KF2-Dev-Scripts/KFGameContent/Classes/KFDifficulty_DAR.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDifficulty_DAR
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
//=============================================================================
class KFDifficulty_DAR extends KFMonsterDifficultyInfo
dependsOn(KFPawn_ZedDAR)
abstract;
defaultproperties
{
// Normal difficulty
Normal={(HealthMod=0.750000,
HeadHealthMod=0.750000,
EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01)},
RallySettings={(bCanRally=false)}
)}
// Hard difficulty
Hard={(DamagedSprintChance=0.010000,
DamageMod=0.750000,
EvadeOnDamageSettings={(Chance=0.4, DamagedHealthPctToTrigger=0.01)},
RallySettings={(bCanRally=false)}
)}
// Suicidal difficulty
Suicidal={(SprintChance=0.85, //0.5
DamagedSprintChance=1.000000,
MovementSpeedMod=1.1,
EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)},
RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Hell On Earth difficulty
HellOnEarth={(SprintChance=1.0,
DamagedSprintChance=1.0,
MovementSpeedMod=1.2,
EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)},
RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
}