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KF2-Dev-Scripts/GameFramework/Classes/DebugCameraHUD.uc

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2020-12-13 15:01:13 +00:00
//-----------------------------------------------------------
//
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//-----------------------------------------------------------
class DebugCameraHUD extends HUD
config(Game);
/** When true the debug text is drawn. This is passed through from CheatManager's ToggleDebugCamera exec function. */
var bool bDrawDebugText;
simulated event PostBeginPlay()
{
super.PostBeginPlay();
}
function bool DisplayMaterials( float X, out float Y, float DY, MeshComponent MeshComp )
{
local int MaterialIndex;
local bool bDisplayedMaterial;
local MaterialInterface Material;
bDisplayedMaterial = false;
if ( MeshComp != None )
{
for ( MaterialIndex = 0; MaterialIndex < MeshComp.GetNumElements(); ++MaterialIndex )
{
Material = MeshComp.GetMaterial(MaterialIndex);
if ( Material != None )
{
Y += DY;
Canvas.SetPos( X + DY, Y );
Canvas.DrawText("Material: '" $ Material.Name $ "'" );
bDisplayedMaterial = true;
}
}
}
return bDisplayedMaterial;
}
event PostRender()
{
local DebugCameraController DCC;
local float xl,yl,X,Y;
local String MyText;
local vector CamLoc, ZeroVec;
local rotator CamRot;
local TraceHitInfo HitInfo;
local Actor HitActor;
local MeshComponent MeshComp;
local vector HitLoc, HitNormal;
local bool bFoundMaterial;
super.PostRender();
DCC = DebugCameraController( PlayerOwner );
if( DCC != none && bDrawDebugText )
{
Canvas.SetDrawColor(0, 0, 255, 255);
MyText = "DebugCameraHUD";
Canvas.Font = class'Engine'.Static.GetSmallFont();
Canvas.StrLen(MyText, XL, YL);
X = Canvas.SizeX * 0.05f;
Y = YL;//*1.67;
YL += 2*Y;
Canvas.SetPos( X, YL);
Canvas.DrawText(MyText, true);
Canvas.SetDrawColor(128, 128, 128, 255);
//DCC.GetPlayerViewPoint( CamLoc, CamRot );
CamLoc = DCC.PlayerCamera.CameraCache.POV.Location;
CamRot = DCC.PlayerCamera.CameraCache.POV.Rotation;
YL += Y;
Canvas.SetPos(X,YL);
Canvas.DrawText("CamLoc:" $ CamLoc @ "CamRot:" $ CamRot );
HitActor = Trace(HitLoc, HitNormal, vector(camRot) * 5000 * 20 + CamLoc, CamLoc, true, ZeroVec, HitInfo);
if( HitActor != None)
{
YL += Y;
Canvas.SetPos(X,YL);
Canvas.DrawText("HitLoc:" $ HitLoc @ "HitNorm:" $ HitNormal );
YL += Y;
Canvas.SetPos(X,YL);
Canvas.DrawText("HitDist:" @ VSize(CamLoc - HitLoc) );
YL += Y;
Canvas.SetPos(X,YL);
Canvas.DrawText("HitActor: '" $ HitActor.Name $ "'" );
YL += Y;
Canvas.SetPos(X,YL);
Canvas.DrawText("PhysMat: '" $ HitInfo.PhysMaterial $ "'" );
bFoundMaterial = false;
if ( HitInfo.Material != None )
{
YL += Y;
Canvas.SetPos(X + Y,YL);
Canvas.DrawText("Material:" $ HitInfo.Material.Name );
bFoundMaterial = true;
}
else if ( HitInfo.HitComponent != None )
{
bFoundMaterial = DisplayMaterials( X, YL, Y, MeshComponent(HitInfo.HitComponent) );
}
else
{
foreach HitActor.AllOwnedComponents( class'MeshComponent', MeshComp )
{
bFoundMaterial = bFoundMaterial || DisplayMaterials( X, YL, Y, MeshComp );
}
}
if ( bFoundMaterial == false )
{
YL += Y;
Canvas.SetPos( X + Y, YL );
Canvas.DrawText("Material: NONE" );
}
DrawDebugLine( HitLoc, HitLoc+HitNormal*30, 255,255,1255 );
}
else
{
YL += Y;
Canvas.SetPos(X,YL);
Canvas.DrawText( "Not trace hit" );
}
if ( DCC.bShowSelectedInfo == true && DCC.SelectedActor != None )
{
YL += Y;
Canvas.SetPos( X, YL );
Canvas.DrawText( "Selected actor: '" $ DCC.SelectedActor.Name $ "'" );
DisplayMaterials( X, YL, Y, MeshComponent(DCC.SelectedComponent) );
}
}
}
DefaultProperties
{
bHidden=false
}