196 lines
5.4 KiB
Ucode
196 lines
5.4 KiB
Ucode
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/**
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* TextureMovie
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* Movie texture support base class.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class TextureMovie extends Texture
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native(Texture)
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hidecategories(Object);
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/** The width of the texture. */
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var const int SizeX;
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/** The height of the texture. */
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var const int SizeY;
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/** The format of the texture data. */
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var const EPixelFormat Format;
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/** The addressing mode to use for the X axis. */
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var() TextureAddress AddressX;
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/** The addressing mode to use for the Y axis. */
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var() TextureAddress AddressY;
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/** Class type of Decoder that will be used to decode Data. */
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var const class<CodecMovie> DecoderClass;
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/** Instance of decoder. */
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var const transient CodecMovie Decoder;
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/** Whether the movie is currently paused. */
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var const transient bool Paused;
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/** Whether the movie is currently stopped. */
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var const transient bool Stopped;
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/** Whether the movie should loop when it reaches the end. */
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var() bool Looping;
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/** Whether the movie should reset to first frame when it reaches the end. */
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var() bool ResetOnLastFrame;
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/** Whether the movie should automatically start playing when it is loaded. */
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var() bool AutoPlay;
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/** Raw compressed data as imported. */
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var native const UntypedBulkData_Mirror Data{FByteBulkData};
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/** Set in order to synchronize codec access to this movie texture resource from the render thread */
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var native const transient pointer ReleaseCodecFence{FRenderCommandFence};
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`if(`__TW_)
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var() editconst string MovieStreamFilename;
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`endif // __TW_
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/** Select streaming movie from memory or from file for playback */
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var() enum EMovieStreamSource
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{
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/** stream directly from file */
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MovieStream_File,
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/** load movie contents to memory */
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MovieStream_Memory,
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} MovieStreamSource;
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/** Plays the movie and also unpauses. */
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native function Play();
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/** Pauses the movie. */
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native function Pause();
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/** Stops movie playback. */
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native function Stop();
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cpptext
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{
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// USurface interface
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/**
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* @return width of surface
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*/
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virtual FLOAT GetSurfaceWidth() const { return SizeX; }
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/**
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* @return height of surface
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*/
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virtual FLOAT GetSurfaceHeight() const { return SizeY; }
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// UTexture interface
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/**
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* Create a new movie texture resource
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*
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* @return newly created FTextureMovieResource
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*/
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virtual FTextureResource* CreateResource();
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/**
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* Materials should treat a movie texture like a regular 2D texture resource.
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*
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* @return EMaterialValueType for this resource
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*/
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virtual EMaterialValueType GetMaterialType();
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// UObject interface.
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/**
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* Serializes the compressed movie data.
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*
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* @param Ar FArchive to serialize RawData with.
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*/
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virtual void Serialize(FArchive& Ar);
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/**
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* Postload initialization of movie texture. Creates decoder object and retriever first frame.
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*/
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virtual void PostLoad();
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/**
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* Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an
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* asynchronous cleanup process.
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*
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* We need to ensure that the decoder doesn't have any references to the movie texture resource before destructing it.
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*/
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virtual void BeginDestroy();
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/**
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* Called when a property on this object has been modified externally
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*
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* @param PropertyThatChanged the property that will be modified
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*/
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virtual void PreEditChange(UProperty* PropertyAboutToChange);
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/**
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* Called when a property on this object has been modified externally
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*
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* @param PropertyThatChanged the property that was modified
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*/
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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/**
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* Called to check if the object is ready for FinishDestroy. This is called after BeginDestroy to check the completion of the
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* potentially asynchronous object cleanup.
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* @return True if the object's asynchronous cleanup has completed and it is ready for FinishDestroy to be called.
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*/
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virtual UBOOL IsReadyForFinishDestroy();
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/**
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* Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.
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*
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* note: because ExitProperties() is called here, Super::FinishDestroy() should always be called at the end of your child class's
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* FinishDestroy() method, rather than at the beginning.
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*/
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virtual void FinishDestroy();
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// Thumbnail interface.
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/**
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* Returns a one line description of an object for viewing in the thumbnail view of the generic browser
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*/
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virtual FString GetDesc();
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/**
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* Returns detailed info to populate listview columns
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*/
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virtual FString GetDetailedDescription( INT InIndex );
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/**
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* Returns the size of the object/ resource for display to artists/ LDs in the Editor.
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*
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* @return size of resource as to be displayed to artists/ LDs in the Editor.
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*/
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virtual INT GetResourceSize();
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// UTextureMovie
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/**
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* Access the movie target resource for this movie texture object
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* @return pointer to resource or NULL if not initialized
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*/
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class FTextureMovieResource* GetTextureMovieResource();
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/**
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* Creates a new codec and checks to see if it has a valid stream
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*/
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void InitDecoder();
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}
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defaultproperties
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{
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MovieStreamSource=MovieStream_Memory
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DecoderClass=class'CodecMovieFallback'
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Looping=True
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`if(`__TW_)
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// Turn off autoplay by default
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AutoPlay=False
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`else
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AutoPlay=True
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`endif
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NeverStream=True
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}
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