32 lines
1.1 KiB
Ucode
32 lines
1.1 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class ShadowMap2D extends Object
|
||
|
native
|
||
|
noexport;
|
||
|
|
||
|
/** The texture which contains the shadow-map data. */
|
||
|
var private const ShadowMapTexture2D Texture;
|
||
|
|
||
|
/** The scale which is applied to the shadow-map coordinates before sampling the shadow-map textures. */
|
||
|
var private const Vector2D CoordinateScale;
|
||
|
|
||
|
/** The bias which is applied to the shadow-map coordinates before sampling the shadow-map textures. */
|
||
|
var private const Vector2D CoordinateBias;
|
||
|
|
||
|
/** The GUID of the light which this shadow-map is for. */
|
||
|
var private const Guid LightGuid;
|
||
|
|
||
|
/** Indicates whether the texture contains shadow factors (0 for shadowed, 1 for unshadowed) or signed distance field values. */
|
||
|
var private const bool bIsShadowFactorTexture;
|
||
|
|
||
|
/** Optional instanced mesh component this shadowmap is used with */
|
||
|
var private transient InstancedStaticMeshComponent Component;
|
||
|
|
||
|
/** Optional instance index this shadowmap is used with. If this is non-zero, this shadowmap object is temporary */
|
||
|
var private transient int InstanceIndex;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
bIsShadowFactorTexture=True
|
||
|
}
|