26 lines
600 B
Ucode
26 lines
600 B
Ucode
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/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_SetParticleSysParam extends SequenceAction;
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var() editinline array<ParticleSystemComponent.ParticleSysParam> InstanceParameters;
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/** Should ScalarValue override any entries to InstanceParameters? */
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var() bool bOverrideScalar;
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/** Override scalar value */
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var() float ScalarValue;
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defaultproperties
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{
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ObjName="Set Particle Param"
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ObjCategory="Particles"
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bOverrideScalar=TRUE
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VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Scalar Value",PropertyName=ScalarValue)
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}
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