27 lines
866 B
Ucode
27 lines
866 B
Ucode
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/**
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* LevelStreamingAlwaysLoaded
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*
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* @documentation
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class LevelStreamingAlwaysLoaded extends LevelStreaming
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native;
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/** Determines whether or not his Always loaded level is one that was auto created for a Procedural Building LOD level. **/
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var() bool bIsProceduralBuildingLODLevel;
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cpptext
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{
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/**
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* Returns whether this level should be present in memory which in turn tells the
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* streaming code to stream it in. Please note that a change in value from FALSE
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* to TRUE only tells the streaming code that it needs to START streaming it in
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* so the code needs to return TRUE an appropriate amount of time before it is
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* needed.
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*
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* @param ViewLocation Location of the viewer
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* @return TRUE
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*/
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virtual UBOOL ShouldBeLoaded( const FVector& ViewLocation );
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}
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