39 lines
1.0 KiB
Ucode
39 lines
1.0 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class InterpTrackInstBoolProp extends InterpTrackInstProperty
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native(Interpolation);
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cpptext
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{
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/**
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* Initialize the track instance.
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*
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* @param Track The track associated to this instance.
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*/
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virtual void InitTrackInst( UInterpTrack* Track );
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/**
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* Save any variables from the actor that will be modified by this instance.
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*
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* @param Track The track associated to this instance.
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*/
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virtual void SaveActorState( UInterpTrack* Track );
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/**
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* Restores any variables modified on the actor by this instance.
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*
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* @param Track The track associated to this instance.
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*/
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virtual void RestoreActorState( UInterpTrack* Track );
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}
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/** Pointer to boolean property in TrackObject. */
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var pointer BoolProp;
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/** Mask that indicates which bit the boolean property actually uses of the value pointed to by BoolProp. */
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var int BitMask;
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/** Saved value for restoring state when exiting Matinee. */
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var bool ResetBool;
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