64 lines
2.3 KiB
Ucode
64 lines
2.3 KiB
Ucode
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class InterpTrackFloatBase extends InterpTrack
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native(Interpolation)
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abstract;
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/**
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* InterpTrackFloatBase
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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cpptext
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{
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// UObject interface
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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// InterpTrack interface
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virtual INT GetNumKeyframes() const;
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virtual void GetTimeRange(FLOAT& StartTime, FLOAT& EndTime) const;
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virtual FLOAT GetTrackEndTime() const;
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virtual FLOAT GetKeyframeTime(INT KeyIndex) const;
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virtual INT SetKeyframeTime(INT KeyIndex, FLOAT NewKeyTime, UBOOL bUpdateOrder=true);
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virtual void RemoveKeyframe(INT KeyIndex);
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virtual INT DuplicateKeyframe(INT KeyIndex, FLOAT NewKeyTime);
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virtual UBOOL GetClosestSnapPosition(FLOAT InPosition, TArray<INT> &IgnoreKeys, FLOAT& OutPosition);
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virtual FColor GetKeyframeColor(INT KeyIndex) const;
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// FCurveEdInterface interface
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virtual INT GetNumKeys();
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virtual INT GetNumSubCurves() const;
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virtual FLOAT GetKeyIn(INT KeyIndex);
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virtual FLOAT GetKeyOut(INT SubIndex, INT KeyIndex);
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virtual void GetInRange(FLOAT& MinIn, FLOAT& MaxIn);
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virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut);
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virtual BYTE GetKeyInterpMode(INT KeyIndex);
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virtual void GetTangents(INT SubIndex, INT KeyIndex, FLOAT& ArriveTangent, FLOAT& LeaveTangent);
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virtual FLOAT EvalSub(INT SubIndex, FLOAT InVal);
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virtual INT CreateNewKey(FLOAT KeyIn);
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virtual void DeleteKey(INT KeyIndex);
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virtual INT SetKeyIn(INT KeyIndex, FLOAT NewInVal);
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virtual void SetKeyOut(INT SubIndex, INT KeyIndex, FLOAT NewOutVal);
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virtual void SetKeyInterpMode(INT KeyIndex, EInterpCurveMode NewMode);
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virtual void SetTangents(INT SubIndex, INT KeyIndex, FLOAT ArriveTangent, FLOAT LeaveTangent);
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/** Returns TRUE if this curve uses legacy tangent/interp algorithms and may be 'upgraded' */
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virtual UBOOL UsingLegacyInterpMethod() const;
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/** 'Upgrades' this curve to use the latest tangent/interp algorithms (usually, will 'bake' key tangents.) */
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virtual void UpgradeInterpMethod();
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}
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/** Actually track data containing keyframes of float as it varies over time. */
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var InterpCurveFloat FloatTrack;
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/** Tension of curve, used for keypoints using automatic tangents. */
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var() float CurveTension;
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defaultproperties
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{
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TrackTitle="Generic Float Track"
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CurveTension=0.0
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}
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