1
0
KF2-Dev-Scripts/Engine/Classes/InterpCurveEdSetup.uc

68 lines
1.8 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class InterpCurveEdSetup extends Object
native;
// Information about a particule curve being viewed.
// Property could be an FInterpCurve, a DistributionFloat or a DistributionVector
struct native CurveEdEntry
{
var Object CurveObject;
var color CurveColor;
var string CurveName;
var int bHideCurve;
var int bColorCurve;
var int bFloatingPointColorCurve;
var int bClamp;
var float ClampLow;
var float ClampHigh;
};
struct native CurveEdTab
{
var string TabName;
var array<CurveEdEntry> Curves;
// Remember the view setting for each tab.
var float ViewStartInput;
var float ViewEndInput;
var float ViewStartOutput;
var float ViewEndOutput;
};
var array<CurveEdTab> Tabs;
var int ActiveTab;
cpptext
{
// UObject interface
void PostLoad();
void Serialize(FArchive& Ar);
// InterpCurveEdSetup interface
static FCurveEdInterface* GetCurveEdInterfacePointer(const FCurveEdEntry& Entry);
void AddCurveToCurrentTab(UObject* InCurve, const FString& CurveName, const FColor& CurveColor,
UBOOL bInColorCurve=false, UBOOL bInFloatingPointColor=false, UBOOL bInClamp=false,
FLOAT InClampLow=0.f, FLOAT InClampHigh=0.f);
void RemoveCurve(UObject* InCurve);
void ReplaceCurve(UObject* RemoveCurve, UObject* AddCurve);
void CreateNewTab(const FString& InTabName);
void RemoveTab(const FString& InTabName);
UBOOL ShowingCurve(UObject* InCurve);
void ChangeCurveColor(UObject* InCurve, const FColor& CurveColor);
void ChangeCurveName(UObject* InCurve, const FString& NewCurveName);
void ResetTabs();
}
defaultproperties
{
Tabs(0)=(TabName="Default",ViewStartInput=0.0,ViewEndInput=1.0,ViewStartOutput=-1.0,ViewEndOutput=1.0)
}