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KF2-Dev-Scripts/Engine/Classes/AutoNavMeshPathObstacleUnregister.uc

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2020-12-13 15:01:13 +00:00
/**
* this object's sole purpose is to bind the lifetime of itself with that of a pathobstacle.. such that when this
* object is garbage collected the path obstacle is unregistered. Only the object implementing Interface_navMeshpathObstacle should
* reference this, so that the lifetime of this object is direclty coupled with that object
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AutoNavMeshPathObstacleUnregister extends Object
native(AI);
var native Interface_NavMeshPathObstacle PathObstacleRef;
cpptext
{
virtual void BeginDestroy()
{
Super::BeginDestroy();
if( PathObstacleRef.GetInterface() != NULL )
{
PathObstacleRef->UnregisterObstacleWithNavMesh();
}
}
};