26 lines
870 B
Ucode
26 lines
870 B
Ucode
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//=============================================================================
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// KFWaterMeshActor
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//=============================================================================
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// A custom StaticMeshActor with bWorldGeometry == FALSE, so that
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// we can use touch events for pass through hit effects
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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// - Andrew "Strago" Ladenberger
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//=============================================================================
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class KFWaterMeshActor extends StaticMeshActor;
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defaultproperties
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{
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bWorldGeometry=false
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bBlockActors=false
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bProjTarget=true
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Begin Object Name=StaticMeshComponent0
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BlockActors=false
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BlockNonZeroExtent=false
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BlockRigidBody=false
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bBlockFootPlacement=false
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End Object
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}
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