37 lines
1.0 KiB
Ucode
37 lines
1.0 KiB
Ucode
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//=============================================================================
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// KFSeqEvent_MinigameStateChanged
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//=============================================================================
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// Called when a minigame trigger is activated or deactivated via generator
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Dan Weiss
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//=============================================================================
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class KFSeqEvent_MinigameStateChanged extends SequenceEvent;
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function StateChanged(Actor InInstigator, Actor InTrigger, bool bIsActive)
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{
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if (bIsActive)
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{
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ActivateOutputLink(0);
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}
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else
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{
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ActivateOutputLink(1);
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}
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}
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defaultproperties
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{
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ObjName = "Minigame State Changed"
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OutputLinks.Empty
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OutputLinks(0) = (LinkDesc = "Active")
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OutputLinks(1) = (LinkDesc = "Inactive")
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VariableLinks.Empty
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bPlayerOnly = false
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MaxTriggerCount = 0
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}
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