68 lines
1.8 KiB
Ucode
68 lines
1.8 KiB
Ucode
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//=============================================================================
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// KFSeqAct_SetTrader
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//=============================================================================
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// Action that sets the next trader to a specific KFTraderTrigger
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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// - Matt "Squirrlz" Farber
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//=============================================================================
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class KFSeqAct_SetTrader extends SequenceAction;
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/** When TRUE, the game will automatically select the next random trader when the Clear input is used */
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var() bool bAutoSetNextTraderWhenClearing;
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event Activated()
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{
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local SeqVar_Object ObjVar;
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local KFTraderTrigger Trader;
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local KFGameInfo KFGI;
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if( InputLinks[0].bHasImpulse )
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{
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// Grab our trader
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foreach LinkedVariables( class'SeqVar_Object', ObjVar, "Trader Trigger" )
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{
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Trader = KFTraderTrigger( ObjVar.GetObjectValue() );
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break;
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}
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// Sanity
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if( Trader == none )
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{
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return;
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}
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// Set in gameinfo
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KFGI = KFGameInfo( class'WorldInfo'.static.GetWorldInfo().Game );
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if( KFGI != none )
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{
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KFGI.ScriptedTrader = Trader;
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KFGI.SetupNextTrader();
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}
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}
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else if( InputLinks[1].bHasImpulse )
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{
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// Clear from gameinfo
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KFGI = KFGameInfo( class'WorldInfo'.static.GetWorldInfo().Game );
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if( KFGI != none )
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{
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KFGI.ScriptedTrader = none;
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if( bAutoSetNextTraderWhenClearing )
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{
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KFGI.SetupNextTrader();
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}
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}
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}
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}
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DefaultProperties
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{
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ObjCategory="Killing Floor"
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ObjName="Set Trader"
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InputLinks(0)=(LinkDesc="Set")
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InputLinks(1)=(LinkDesc="Clear")
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VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Trader Trigger",PropertyName="",MaxVars=1)
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bCallHandler=false
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}
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