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KF2-Dev-Scripts/KFGame/Classes/KFGFxWidget_BossHealthBar.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGFxWidget_BossHealthBar
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Zane Gholson 04/28/2016
//=============================================================================
class KFGFxWidget_BossHealthBar extends GFxObject;
var GFxObject bossNameTextField;
var KFInterface_MonsterBoss BossPawn;
var KFPawn_Scripted EscortPawn;
var float UpdateTickTime;
var float LastUpdateTime;
var array <int>BattlePhaseColors;
var KFPlayerController KFPC;
var bool bLastHideValue;
var byte LastState;
var string BossIconPath;
var string EscortIconPath;
struct SCompressedArmorInfo
{
var float Percentage;
var Texture2D IconTexture;
};
function InitializeHUD()
{
KFPC = KFPlayerController(GetPC());
bossNameTextField = GetObject("bossnameText");
}
function TickHud(float DeltaTime)
{
if(KFPC.bHideBossHealthBar != bLastHideValue)
{
bLastHideValue = KFPC.bHideBossHealthBar;
// hide boss health bar shouldn't affect the escort pawn
if(KFPC.bHideBossHealthBar && EscortPawn == none)
{
SetVisible(false);
}
else if(BossPawn != none || EscortPawn != none)
{
SetVisible(true);
}
}
// hide boss health bar shouldn't affect the escort pawn
if(KFPC.bHideBossHealthBar && EscortPawn == none)
{
return;
}
if(BossPawn != none)
{
if(KFPC != none &&
KFPC.WorldInfo.TimeSeconds - LastUpdateTime > UpdateTickTime)
{
UpdateBossHealth();
}
}
if (EscortPawn != none)
{
if (KFPC != none &&
KFPC.WorldInfo.TimeSeconds - LastUpdateTime > UpdateTickTime)
{
UpdateEscortPawnHealth();
}
}
}
function SetEscortPawn(KFPawn_Scripted NewPawn)
{
local string BossNameText;
if (NewPawn == none)
{
return;
}
EscortPawn = NewPawn;
BossNameText = EscortPawn.GetLocalizedName();
SetBossName(BossNameText);
UpdateEscortPawnHealth();
SetVisible(true);
SetEscortIcon();
}
function SetBossPawn(KFInterface_MonsterBoss NewBoss)
{
local string BossNameText;
if(NewBoss == none)
{
return;
}
BossPawn = NewBoss;
BossNameText = BossPawn.GetMonsterPawn().static.GetLocalizedName();
if(BossPawn.GetMonsterPawn().IsHumanControlled())
{
BossNameText = BossNameText $ "(" $ BossPawn.GetMonsterPawn().Controller.PlayerReplicationInfo $ ")";
}
SetBossName(BossNameText);
if(KFPC.bHideBossHealthBar)
{
return;
}
UpdateBossHealth();
UpdateBossBattlePhase(1);
SetBossIcon();
}
simulated function Deactivate()
{
EscortPawn = none;
BossPawn = none;
SetVisible(false);
}
function OnNamePlateHidden()
{
if(KFPC.bHideBossHealthBar && EscortPawn == none)
{
return;
}
if(BossPawn != none)
{
SetVisible(true);
}
else
{
SetVisible(false);
}
}
function SetBossName(string BossName)
{
if(bossNameTextField != none)
{
bossNameTextField.SetText(BossName);
}
}
simulated function SetBossIcon()
{
if (BossPawn != none)
{
SetString("iconPath", BossPawn.GetIconPath());
}
}
simulated function SetEscortIcon()
{
if (EscortPawn != none)
{
SetString("iconPath", EscortPawn.GetIconPath());
}
}
function UpdateEscortPawnHealth()
{
if (EscortPawn.CurrentState != LastState)
{
LastState = EscortPawn.CurrentState;
UpdateEscortPawnStateColor(EscortPawn.ScriptedCharArch.States[EscortPawn.CurrentState].PawnHealthBarColor);
}
SetFloat("currentHealthPercentValue", EscortPawn.GetHealthPercent());
}
function UpdateEscortPawnStateColor(Color PawnColor)
{
// RBG to Hex
SetInt("currentBattlePhaseColor", PawnColor.R << 16 | PawnColor.G << 8 | PawnColor.B);
}
function UpdateBossHealth()
{
SetFloat( "currentHealthPercentValue", BossPawn.GetHealthPercent() );
}
function UpdateBossBattlePhase(int BattlePhase)
{
SetInt( "currentBattlePhaseColor", BattlePhaseColors[Max(BattlePhase - 1, 0)] );
}
function UpdateBossShield(float NewShieldPercect)
{
SetFloat( "currentShieldPercecntValue",NewShieldPercect);
}
function UpdateArmorUI(const out SCompressedArmorInfo ArmorValues[3])
{
local int i;
local GFxObject DataProvider, DataObject;
DataProvider = CreateArray();
for (i = 0; i < 3; i++)
{
if (ArmorValues[i].IconTexture != none)
{
DataObject = CreateObject("Object");
DataObject.SetFloat("armorPercent", ArmorValues[i].Percentage);
if (ArmorValues[i].IconTexture != none)
{
DataObject.SetString("iconSource", "img://"$PathName(ArmorValues[i].IconTexture));
}
DataProvider.SetElementObject(i, DataObject);
}
}
SetObject("armorData", DataProvider);
}
function RemoveArmorUI()
{
local GFxObject DataProvider;
DataProvider = CreateArray();
DataProvider.SetVisible(false);
SetObject("armorData", DataProvider);
}
DefaultProperties
{
UpdateTickTime=0.1f
BattlePhaseColors.Add(0x00B862);//green
BattlePhaseColors.Add(0xFFB000);//yellow
BattlePhaseColors.Add(0xFF6000);//orange
BattlePhaseColors.Add(0xAD1611);//red
BattlePhaseColors.Add(0x000000);//dead
LastState=255
}