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KF2-Dev-Scripts/KFGame/Classes/KFGFxSpecialeventObjectivesContainer.uc

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//=============================================================================
// KFGFxSpecialEventObjectivesContainer
//=============================================================================
// This will be the parent container for the weekly and special event container
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Zane Gholson 3/31/2017
//=============================================================================
class KFGFxSpecialEventObjectivesContainer extends KFGFxObject_Container;
var localized string CurrentSpecialEventString;
var localized string CurrentSpecialEventDescriptionString;
struct SSpecialEventObjectiveInfo
{
var localized string TitleString;
var localized string DescriptionString;
var localized string TierEventRewardName;
};
var localized array<SSpecialEventObjectiveInfo> SpecialEventObjectiveInfoList;
var array<string>ObjectiveIconURLs;
var string AllCompleteRewardIconURL;
var localized string AllCompleteRewardDescriptionString;
var array<string>ChanceDropIconURLs;
var localized array<string> ChanceDropDescriptionStrings;
var string IconURL;
var array<ObjectiveProgress> ObjectiveStatusList;
var array<bool> UsesProgressList;
var array<int> ObjectLastValue;
var KFPlayerController KFPC;
function Initialize( KFGFxObject_Menu NewParentMenu )
{
super.Initialize( NewParentMenu );
KFPC = KFPlayerController(GetPC());
LocalizeMenu();
PopulateData();
PopulateReward();
PopulateChanceDrops();
}
function LocalizeMenu()
{
local GFxObject TextObject;
TextObject = CreateObject("Object");
// Localize static text
TextObject.SetString("title", default.CurrentSpecialEventString);
TextObject.SetString("reward", class'KFMission_LocalizedStrings'.default.RewardsString);
TextObject.SetString("granted", class'KFMission_LocalizedStrings'.default.GrantedSpecialEventString);
TextObject.SetString("chanceOfDrop", class'KFMission_LocalizedStrings'.default.SpecialEventChanceDropString);
SetObject("localizedText", TextObject);
}
function bool PopulateData()
{
local GFxObject DataObject;
local GFxObject DataProvider; //array containing the data objects
local int i;
local int CurrentProgressValue, MaxProgressValue;
local float ProgressCompletePercentage;
if(HasObjectiveStatusChanged())
{
DataProvider = CreateArray();
for (i = 0; i < SpecialEventObjectiveInfoList.length; i++)
{
DataObject = CreateObject("Object");
if (DataObject != none)
{
DataObject.SetString("label", default.SpecialEventObjectiveInfoList[i].TitleString);
DataObject.SetString("description", default.SpecialEventObjectiveInfoList[i].DescriptionString);
DataObject.SetString("iconPath", "img://"$default.ObjectiveIconURLs[i]);
DataObject.SetBool("complete", ObjectiveStatusList[i].bComplete);
DataObject.SetInt("rewardValue", KFPC.GetSpecialEventRewardValue());
DataObject.SetBool("showProgress", UsesProgressList[i]);
if (UsesProgressList[i])
{
GetObjectiveProgressValues(i, CurrentProgressValue, MaxProgressValue, ProgressCompletePercentage);
DataObject.SetFloat("progress", ProgressCompletePercentage);
DataObject.SetString("textValue", CurrentProgressValue $"/" $MaxProgressValue);
}
DataProvider.SetElementObject(i, DataObject); //add it to the array
}
}
if(default.IconURL != "")
{
DataProvider.SetString("iconPath", "img://"$default.IconURL);
}
SetObject("objectives", DataProvider);
return true;
}
return false;
}
static function GetObjectiveProgressValues(int ObjectiveID, out int CurrentValue, out int MaxValue, out float PercentComplete)
{
local KFPlayerController LocalKFPC;
local int TempCurrentValue, TempMaxValue;
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TempCurrentValue = 0;
TempMaxValue = 0;
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LocalKFPC = KFPlayerController(class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController());
LocalKFPC.GetSeasonalEventStatInfo(ObjectiveID, TempCurrentValue, TempMaxValue);
MaxValue = TempMaxValue;
CurrentValue = Clamp(TempCurrentValue, 0, MaxValue);
PercentComplete = MaxValue > 0 ? FClamp((float(CurrentValue) / float(MaxValue)), 0, 1.0f) : 0.f;
}
function bool HasObjectiveStatusChanged()
{
local int i;
local bool bHasChanged;
local bool bTempStatus;
local int ProgressValue, MaxValue;
local float PercentageValue;
if(SpecialEventObjectiveInfoList.length != ObjectiveStatusList.length)
{
ObjectiveStatusList.length = SpecialEventObjectiveInfoList.length;
for (i = 0; i < SpecialEventObjectiveInfoList.length; i++)
{
GetObjectiveProgressValues(i, ProgressValue, MaxValue, PercentageValue);
ObjectiveStatusList[i].bComplete = KFPC.IsEventObjectiveComplete(i);
ObjectiveStatusList[i].NumericValue = ProgressValue;
}
bHasChanged = true;
}
else
{
for (i = 0; i < SpecialEventObjectiveInfoList.length; i++)
{
bTempStatus = KFPC.IsEventObjectiveComplete(i);
GetObjectiveProgressValues(i, ProgressValue, MaxValue, PercentageValue);
if(ObjectiveStatusList[i].bComplete != bTempStatus || ObjectiveStatusList[i].NumericValue != ProgressValue)
{
bHasChanged = true;
ObjectiveStatusList[i].bComplete = bTempStatus;
ObjectiveStatusList[i].numericValue = KFPC.GetSpecialEventRewardValue();
}
}
}
return bHasChanged;
}
function PopulateReward()
{
local GFxObject DataObject;
DataObject = CreateObject("Object");
DataObject.SetString("label", default.AllCompleteRewardDescriptionString);
DataObject.SetString("iconPath", "img://"$default.AllCompleteRewardIconURL); //add reward icon here
SetObject("allCompleteReward", DataObject); //pass to SWF
}
function PopulateChanceDrops()
{
local int i;
local GFxObject DataObject;
local GFxObject DataProvider; //array containing the data objects
DataProvider = CreateArray();
for (i = 0; i < ChanceDropDescriptionStrings.length; i++)
{
DataObject = CreateObject("Object");
DataObject.SetString("label", ChanceDropDescriptionStrings[i]);
DataObject.SetString("iconPath", "img://"$ChanceDropIconURLs[i]); //add reward icon here
DataProvider.SetElementObject(i, DataObject); //add it to the array
}
SetObject("chanceDrops", DataProvider); //pass to SWF
}
DefaultProperties
{
ObjectiveIconURLs[0]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
ObjectiveIconURLs[1]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
ObjectiveIconURLs[2]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
ObjectiveIconURLs[3]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
//ObjectiveIconURLs[4]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
//defaults
AllCompleteRewardIconURL="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
ChanceDropIconURLs[0]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
ChanceDropIconURLs[1]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
UsesProgressList[0]=false
UsesProgressList[1]=false
UsesProgressList[2]=false
UsesProgressList[3]=false
UsesProgressList[4]=false
}