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KF2-Dev-Scripts/KFGame/Classes/KFDT_GoompaStomp.uc

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2021-06-02 20:06:18 +00:00
//=============================================================================
// KFDT_GoompaStomp
//=============================================================================
//=============================================================================
// Killing Floor 2
// Copyright (C) 2021 Tripwire Interactive LLC
//=============================================================================
class KFDT_GoompaStomp extends KFDamageType;
defaultproperties
{
RadialDamageImpulse = 1000.f // This controls how much impulse is applied to gibs when exploding
bUseHitLocationForGibImpulses = false // This will make the impulse origin where the victim was hit for directional gibs
bPointImpulseTowardsOrigin = true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction
ImpulseOriginScale = 100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing
ImpulseOriginLift = 150.f
MaxObliterationGibs = 12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX
bCanGib = true
bCanObliterate = true
ObliterationHealthThreshold = 0
ObliterationDamageThreshold = 1
bIgnoreAggroOnDamage=true
}