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KF2-Dev-Scripts/UDKBase/classes/UDKAnimBlendByHoverboarding.uc

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Ucode
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2020-12-13 15:01:13 +00:00
/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKAnimBlendByHoverboarding extends UDKAnimBlendBase
native(Animation);
var int LastActiveChildIndex;
var float BoardLeanAmount;
var() float FallTimeBeforeAnim;
cpptext
{
virtual void TickAnim(FLOAT DeltaSeconds);
virtual void SetActiveChild( INT ChildIndex, FLOAT BlendTime );
}
defaultproperties
{
Children(0)=(Name="Standing"),Weight=1.0
Children(1)=(Name="TurnLeft")
Children(2)=(Name="TurnRight")
Children(3)=(Name="LeanLeft")
Children(4)=(Name="LeanRight")
Children(5)=(Name="StrafeLeft")
Children(6)=(Name="StrafeRight")
Children(7)=(Name="Crouching")
Children(8)=(Name="Jumping")
Children(9)=(Name="Falling")
Children(10)=(Name="Landed")
Children(11)=(Name="GrabTrick")
Children(12)=(Name="Spinning")
Children(13)=(Name="SpinWarmupLeft")
Children(14)=(Name="SpinWarmupRight")
Children(15)=(Name="Trick1")
Children(16)=(Name="Trick2")
Children(17)=(Name="Trick3")
bPlayActiveChild=false
bFixNumChildren=true
FallTimeBeforeAnim=0.3
}