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KF2-Dev-Scripts/UnrealEd/Classes/GeomModifier_Optimize.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Optimizes selected objects by attempting to merge their polygons back together.
*/
class GeomModifier_Optimize
extends GeomModifier_Edit
native;
cpptext
{
/**
* @return TRUE if this modifier will work on the currently selected sub objects.
*/
virtual UBOOL Supports();
protected:
/**
* Implements the modifier application.
*/
virtual UBOOL OnApply();
}
defaultproperties
{
Description="Optimize"
bPushButton=True
}