1
0
KF2-Dev-Scripts/UDKBase/classes/UDKSkelControl_PropellerBlade.uc

29 lines
661 B
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKSkelControl_PropellerBlade extends SkelControlSingleBone
hidecategories(Translation, Adjustment)
native(Animation);
var(Manta) float MaxRotationsPerSecond;
var(Manta) float SpinUpTime;
var(Manta) bool bCounterClockwise;
var float RotationsPerSecond, DesiredRotationsPerSecond;
cpptext
{
virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp);
}
defaultproperties
{
bAddRotation=true
MaxRotationsPerSecond=20
SpinUptime=1.2
bApplyRotation=true
BoneRotationSpace=BCS_ActorSpace
bIgnoreWhenNotRendered=true
}